// Use this for initialization void Start() { spawner = gameObject.GetComponent<Spawn_Control> (); pira = Resources.Load ("Prefabs/pira") as GameObject; kingPira = Resources.Load ("Prefabs/king_pira") as GameObject; currEnemy = pira; currBoss = kingPira; currSpawnRate = currEnemy.GetComponent<Enemy> ().spawnRate; StartCoroutine (spawnEnemy ()); }
private void Awake() { Instance = this; }