void beatDetection() { beatFull = false; beatInterval = 60 / bpm; beatTimer += Time.deltaTime; if (beatTimer >= beatInterval) { beatTimer -= beatInterval; beatFull = true; beatCountFull++; if (shapeWallSpawn == 1) { spawnWall.spawnShapeWall(); shapeWallSpawn = 0; } else { if (Random.Range(0, 6) == 0 && shapeWallSpawn == (0 | 2)) { spawnWall.spawnFakeWall(); } shapeWallSpawn++; } } beat8 = false; beatInterval8 = beatInterval / 2; beatTimer8 += Time.deltaTime; if (beatTimer8 >= beatInterval8) { beatTimer8 -= beatInterval8; beat8 = true; beatCount8++; } }