void OnTriggerEnter(Collider col) { if (col.transform.tag == type.ToString()) { Debug.Log(col.transform.name); sp.ObjReturn(col.gameObject); } }
private bool ChangeSpawnType(GUIButton button, object obj) { GUITextBlock spawnTypeText = button.Parent as GUITextBlock; spawnType += (int)button.UserData; if (spawnType > SpawnType.Cargo) { spawnType = SpawnType.Human; } if (spawnType < SpawnType.Human) { spawnType = SpawnType.Cargo; } spawnTypeText.Text = spawnType.ToString(); return(true); }
public void Draw(SpriteBatch spriteBatch, Vector2 drawPos) { Color clr = CurrentHull == null ? Color.DodgerBlue : GUI.Style.Green; if (spawnType != SpawnType.Path) { clr = Color.Gray; } if (isObstructed) { clr = Color.Black; } if (IsHighlighted || IsHighlighted) { clr = Color.Lerp(clr, Color.White, 0.8f); } int iconSize = spawnType == SpawnType.Path ? WaypointSize : SpawnPointSize; if (ConnectedDoor != null || Ladders != null || Stairs != null || SpawnType != SpawnType.Path) { iconSize = (int)(iconSize * 1.5f); } if (IsSelected || IsHighlighted) { int glowSize = (int)(iconSize * 1.5f); GUI.Style.UIGlowCircular.Draw(spriteBatch, new Rectangle((int)(drawPos.X - glowSize / 2), (int)(drawPos.Y - glowSize / 2), glowSize, glowSize), Color.White); } Sprite sprite = iconSprites[SpawnType.ToString()]; if (spawnType == SpawnType.Human && AssignedJob?.Icon != null) { sprite = iconSprites["Path"]; } else if (ConnectedDoor != null) { sprite = iconSprites["Door"]; } else if (Ladders != null) { sprite = iconSprites["Ladder"]; } sprite.Draw(spriteBatch, drawPos, clr, scale: iconSize / (float)sprite.SourceRect.Width, depth: 0.001f); sprite.RelativeOrigin = Vector2.One * 0.5f; if (spawnType == SpawnType.Human && AssignedJob?.Icon != null) { AssignedJob.Icon.Draw(spriteBatch, drawPos, AssignedJob.UIColor, scale: iconSize / (float)AssignedJob.Icon.SourceRect.Width * 0.8f, depth: 0.0f); } foreach (MapEntity e in linkedTo) { GUI.DrawLine(spriteBatch, drawPos, new Vector2(e.DrawPosition.X, -e.DrawPosition.Y), (isObstructed ? Color.Gray : GUI.Style.Green) * 0.7f, width: 5, depth: 0.002f); } if (ConnectedGap != null) { GUI.DrawLine(spriteBatch, drawPos, new Vector2(ConnectedGap.WorldPosition.X, -ConnectedGap.WorldPosition.Y), GUI.Style.Green * 0.5f, width: 1); } if (Ladders != null) { GUI.DrawLine(spriteBatch, drawPos, new Vector2(Ladders.Item.WorldPosition.X, -Ladders.Item.WorldPosition.Y), GUI.Style.Green * 0.5f, width: 1); } GUI.SmallFont.DrawString(spriteBatch, ID.ToString(), new Vector2(DrawPosition.X - 10, -DrawPosition.Y - 30), Color.WhiteSmoke); }