private void TowerAdd(TowerPlacement towerPlacement, SpawnTowerInfo spawnInfo) { var tower = Instantiate(spawnInfo.towerPrefab, towerPlacement.transform.position, Quaternion.identity); tower.transform.parent = towerParent; spawnInfo.towerRingBuffer.Enqueue(tower); tower.towerPlace = towerPlacement; towerPlacement.gameObject.GetComponent <WayPoint2>().isPlaceable = false; }
private void TowerMove(TowerPlacement towerPlacement, SpawnTowerInfo spawnInfo) { var oldestTower = spawnInfo.towerRingBuffer.Dequeue(); oldestTower.towerPlace.gameObject.GetComponent <WayPoint2>().isPlaceable = true; oldestTower.towerPlace = towerPlacement; towerPlacement.gameObject.GetComponent <WayPoint2>().isPlaceable = false; oldestTower.transform.position = towerPlacement.transform.position; spawnInfo.towerRingBuffer.Enqueue(oldestTower); }