internal static void AddToModComponent() { SpawnTagManager.AddToTaggedFunctions("CanneryManufacturing", new Func <DifficultyLevel, FirearmAvailability, GearSpawnInfo, float>(GetProbability)); }
internal static void AddToModComponent() { SpawnTagManager.AddToTaggedFunctions("BetterWaterManagement", new Func <DifficultyLevel, FirearmAvailability, GearSpawnInfo, float>(GetProbability)); }