internal static void AddToModComponent()
 {
     SpawnTagManager.AddToTaggedFunctions("CanneryManufacturing", new Func <DifficultyLevel, FirearmAvailability, GearSpawnInfo, float>(GetProbability));
 }
 internal static void AddToModComponent()
 {
     SpawnTagManager.AddToTaggedFunctions("BetterWaterManagement", new Func <DifficultyLevel, FirearmAvailability, GearSpawnInfo, float>(GetProbability));
 }