void Start()
 {
     ThisSR         = GetComponent <SpriteRenderer> ();
     thisAnim       = GetComponent <Animator> ();
     countingScript = GameObject.Find("GameRunner").GetComponent <SpawnSwimmers>();
     scoreScript    = GameObject.Find("GameRunner").GetComponent <KeepingScore>();
 }
示例#2
0
    // Use this for initialization
    void Start()
    {
        thisRenderer   = GetComponentInChildren <SpriteRenderer> ();
        canAnim        = GetComponentInChildren <Animator> ();
        scoreScript    = GameObject.Find("GameRunner").GetComponent <KeepingScore>();
        countingScript = GameObject.Find("GameRunner").GetComponent <SpawnSwimmers>();
        //thisRenderer.sprite = fullCan;
        //startX = Random.Range (0, startPoints.Length-1);
        landValue = Random.Range(-1.4f, 1.4f);

        //transform.position = startPoints[startX].transform.position;
    }
    // Use this for initialization
    void Start()
    {
        timeToDrown    = Time.time + drowningTimer;
        scoreScript    = GameObject.Find("GameRunner").GetComponent <KeepingScore> ();
        countingScript = GameObject.Find("GameRunner").GetComponent <SpawnSwimmers>();
        Vector3 temp = transform.position;

        if (temp.x > 5.5f)
        {
            temp.x             = 5.5f;
            transform.position = temp;
        }
        if (temp.x < -5.5f)
        {
            temp.x             = -5.5f;
            transform.position = temp;
        }
    }