示例#1
0
    IEnumerator SpawnStage()
    {
        if (currentStage == SpawnStages.SPAWNING)
        {
            for (int i = 0; i < numberOfSpawns; i++)
            {
                yield return(new WaitForSeconds(0.8f));

                EnemySpawn();
            }
        }
        currentStage = SpawnStages.WAITING;
        numberOfSpawns++;

        if (numberOfSpawns > 5)
        {
            numberOfSpawns = 1;
            enemySelection++;
        }

        if (enemySelection > 9)
        {
            enemySelection = 0;
        }
    }
示例#2
0
 void LastEnemyCheck()
 {
     if (enemyCount.Count == 0)
     {
         currentStage = SpawnStages.DEFEATED;
         StartCoroutine(nameof(DefeatStage));
     }
 }
示例#3
0
 private void HandleOnDefendingState()
 {
     currentStage = SpawnStages.SPAWNING;
     StartCoroutine(nameof(SpawnStage));
 }