// Update is called once per frame void Update() { if (!gameOver) { if (health <= 0) { makeGameOver(); SpawnScript spawn = GameObject.Find("Spawn").GetComponent("SpawnScript") as SpawnScript; spawn.makeGameOver(false); } move(); rotate(); if (Input.GetButtonDown("Fire1")) { if (barks > 0) { shoot(); } } updateAmmoSlider(); updateHealthSlider(); Vector3 camPosition = new Vector3(Camera.main.transform.position.x, Camera.main.transform.position.y, -10); if (transform.position.x > -9.66f && transform.position.x < 9.66f) { camPosition.x = transform.position.x; } if (transform.position.y > -5.8f && transform.position.y < 5.8f) { camPosition.y = transform.position.y; } Camera.main.transform.position = camPosition; } }