示例#1
0
    private void OnGUI()
    {
        if (p_SpawnResourcesSetting == null)
        {
            p_SpawnResourcesSetting = ScriptableObject.CreateInstance <SpawnResourcesSetting>();

            ReLoad();
        }

        EditorGUILayout.LabelField("敵のパターンリストです");
        vScrollPos = EditorGUILayout.BeginScrollView(vScrollPos, GUI.skin.box);
        {
            for (int i = 0; i < EnemyList.Count; i++)
            {
                TabChange[i] = EditorGUILayout.Foldout(TabChange[i], EnemyList[i][0]);
                if (TabChange[i] == true)
                {
                    for (int m = 1; m < EnemyList[i].Length; m++)
                    {
                        var enmVal = (SpawnResourcesSetting.eTYPE)System.Enum.ToObject(typeof(SpawnResourcesSetting.eTYPE), int.Parse(EnemyList[i][m])); //intからenumにする
                        var Name   = System.Enum.GetName(typeof(SpawnResourcesSetting.eTYPE), enmVal);                                                   //enumからstringにする
                        EditorGUILayout.LabelField(Name);
                    }
                }
            }
        }
        EditorGUILayout.EndScrollView();

        //p_EnemySpawnSetting.PatternChoiceList[0];
    }
示例#2
0
    private void OnGUI()
    {
        if (p_SpawnResource == null)
        {
            p_SpawnResource = ScriptableObject.CreateInstance <SpawnResourcesSetting>();
            ListInit();
            SettingList = ResourceLoad(p_SpawnResource.eRoom.ToString());
            TabReset(SettingList.Count);
            PatternChoiceList = ResourceLoad("Pattern");
        }

        if (p_EnemyDetails == null)
        {
            p_EnemyDetails = ScriptableObject.CreateInstance <EnemyDetails>();
        }

        using (new GUILayout.HorizontalScope())
        {
            p_SpawnResource.eRoom = (SpawnResourcesSetting.eWORLD)EditorGUILayout.EnumPopup("設定する項目", p_SpawnResource.eRoom);
            if (p_SpawnResource.eRoom != p_SpawnResource.eTmpRoom)
            {
                if (p_SpawnResource.eTmpRoom == SpawnResourcesSetting.eWORLD.Pattern)//パターンから離れたら
                {
                    PatternSave(PatternList);
                    p_SpawnResource.eTmpRoom = p_SpawnResource.eRoom;
                    PatternList.Clear();
                }
                if (p_SpawnResource.eRoom == SpawnResourcesSetting.eWORLD.Chino)
                {
                }
                else if (p_SpawnResource.eRoom != SpawnResourcesSetting.eWORLD.Pattern)
                {
                    PatternChoiceList.Clear();
                    ResourceSave(SettingList, p_SpawnResource.eTmpRoom.ToString());
                    p_SpawnResource.eTmpRoom = p_SpawnResource.eRoom;
                    ListInit();
                    SettingList       = ResourceLoad(p_SpawnResource.eRoom.ToString());
                    PatternChoiceList = ResourceLoad("Pattern");
                    TabReset(SettingList.Count);
                }
                else if (p_SpawnResource.eRoom == SpawnResourcesSetting.eWORLD.Pattern)//パターンを選んだら
                {
                    ResourceSave(SettingList, p_SpawnResource.eTmpRoom.ToString());
                    p_SpawnResource.eTmpRoom = p_SpawnResource.eRoom;
                    ListInit();
                    List <string[]> tempList = ResourceLoad(p_SpawnResource.eRoom.ToString());
                    PatternListConvert(tempList);
                    TabReset(tempList.Count);
                }
            }
        }
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();
        EditorGUILayout.Separator();
        EditorGUILayout.LabelField("ようこそ! Unityエディタ拡張の沼へ!");



        switch (p_SpawnResource.eRoom)
        {
        case SpawnResourcesSetting.eWORLD.Pattern:
            PatternUpdate();
            break;

        case SpawnResourcesSetting.eWORLD.Chino:
            ChinoUpdate();
            break;

        default:
            SpawnUpdate();
            break;
        }


        if (SettingList[0][0] != "-0")
        {
            using (new GUILayout.HorizontalScope())
            {
                if (GUILayout.Button("ファイル保存", GUILayout.MinWidth(500.0f), GUILayout.MinHeight(30.0f)))
                {
                    ResourceSave(SettingList, p_SpawnResource.eRoom.ToString());
                }
            }
            using (new GUILayout.HorizontalScope())
            {
                if (GUILayout.Button("全消し", GUILayout.MinWidth(300.0f), GUILayout.MinHeight(30.0f)))
                {
                    SettingList.Clear();
                    PatternList.Clear();
                    newName.Clear();

                    ListInit();
                    TabReset(SettingList.Count);
                    PatternListInit("New");
                }
            }
        }
    }