void Start() { mainPoint = SpawnRandomPoints.SpawnRandomPoint(zoneSize, false); mainPoint.transform.localScale *= 4; mainPoint.GetComponent <Renderer>().material.color = Color.green; points = SpawnRandomPoints.SpawnRandomPointCloud(numOfPoints, zoneSize, transform, false); if (ReturnNearestPoint() != null) { GameObject nearestPoint = ReturnNearestPoint().gameObject; nearestPoint.GetComponent <Renderer>().material.color = Color.red; } }
void Start() { A = SpawnRandomPoints.SpawnRandomPoint(sizeOfArea, true).transform; B = SpawnRandomPoints.SpawnRandomPoint(sizeOfArea, true).transform; C = SpawnRandomPoints.SpawnRandomPoint(sizeOfArea, true).transform; A.localScale *= 2; B.localScale *= 2; C.localScale *= 3; LineRenderer rend = GetComponent <LineRenderer>(); rend.SetPosition(0, 100 * (A.position - B.position) + A.position); rend.SetPosition(1, -100 * (A.position - B.position) + A.position); cRend = C.gameObject.GetComponent <Renderer>(); cRend.material.color = Color.red; }