void OnCollisionEnter(Collision col) { if (this.transform.gameObject.tag == "ingredient" & col.gameObject.tag != "ingredient" & !SpawnPointScript.gameOver) { // play sound if it is enabled if (MenuScript.SoundOn == true) { source.Play(); } this.transform.gameObject.tag = "GroundedSlice"; // adding gameobject to the list of grounded slices to calculate highest point of the sanwich SpawnPointScript.slicesInPile.Add(this.transform.gameObject); // disable on the fly boolean. User input is available again SpawnPointScript.sliceOntheFly = false; // spawning new slice on after collision with the base SpawnPointScript spw = FindObjectOfType <SpawnPointScript>(); GameObject spawnP = GameObject.Find("Spawn_point"); // Using the x coordinate of the slice to spawn next one Vector3 SpawnCoord = new Vector3(this.transform.position.x, spawnP.transform.position.y, spawnP.transform.position.z); if (gameObject.name != "Free(Clone)") { spw.SpawnSlice(SpawnCoord, true); MenuScript.scoreValue += 1; } else { // seperate spawn technique for the bunch of free SpawnPointScript.numPotatoesCollided++; if (SpawnPointScript.numPotatoesCollided == 6) { Debug.Log("Request to spawn fries sent - onCollision"); spw.SpawnSlice(SpawnCoord, true); SpawnPointScript.numPotatoesCollided = 0; //--- Free spawn DISABLED MenuScript.scoreValue0 += 1; } } // stability assist feature FreezeLowerSlices(); SimplifiedCollisionDetector(); } }
public void Restart() { nextButton.SetActive(false); //unhiding back the resume button resBut.GetComponent <Image>().color = new Color(255, 255, 255, 255f); resBut.GetComponentInChildren <Text>().text = "Resume"; // zeroing the values SpawnPointScript.currentSlice = 0; // resetting the values in scripts DestroyAllObjects(); scoreValue0 = 0; scoreValue = 0; scoreValue1 = 0; Time.timeScale = 1f; levelProgress = 0; ProgressBar.fillRatio = 0.05f; // reseting the infill ofthe progress bar accuracy1 = 0; // resetting the accuracy accuracy2 = 0; accuracy3 = 0; nextLevelOpen = false; // getting the new values for in-level score value scoreLimit = SpawnPointScript.FoodSequenceFull[currentLevel].Length - 2; // removing all menus and switches mainMenu.SetActive(false); MenuUI.SetActive(false); SpawnPointScript.gameOver = false; PausePressed = false; colliderBase.resultUploaded = false; // instantiate box and glass SpawnItemsOnPlate(); //GameObject obj1 = Instantiate(box, new Vector3(-0.68f, -7.9f,-1.04f), Quaternion.Euler(0f, 0, 0f)) as GameObject; //GameObject obj2 = Instantiate(glass, new Vector3(2.22f, -8f, -1.29f), Quaternion.Euler(0f, 0, 0f)) as GameObject; //GameObject obj3 = Instantiate(fluidLevel, new Vector3(2.22f, -8.06f, -1.32f), Quaternion.Euler(0f, 0, 0f)) as GameObject; //spawning the first slice at all spawn points SpawnPointScript spw = FindObjectOfType <SpawnPointScript>(); spw.SpawnSlice(new Vector3(spw.transform.position.x + 0f, spw.transform.position.y, spw.transform.position.z + 0.5f), true); // resetting the camera and spawn position to initial -- DISABLED --- spw.ResetCameraAndSpawnPos(); // clearing the lists of gameobjects used for height calculations SpawnPointScript.slicesInPile.Clear(); numRestarts++; /* * if(Monetization.IsReady("video") & numRestarts%3 ==0) * { * ShowAdPlacementContent ad = null; * ad = Monetization.GetPlacementContent("video") as ShowAdPlacementContent; * * if(ad !=null){ * ad.Show(); * } else { * Debug.Log("ad =null"); * } * } */ }