示例#1
0
    private void _on_Direction_DiceRolled(string rolledValue)
    {
        _displayText.SetText($"You rolled, {rolledValue}");
        _displayText.Display();

        _spawnPointManager.CreateSpawnPoints(rolledValue, (int)PlayerNumber.Zombie);
        _playerManager.CreatePlayerCharacter((int)PlayerNumber.Zombie);

        var directionDice = _diceManager.GetDirectionDice();

        directionDice.HideDice();

        _playerManager.StartUnitSpawnSubPhase((int)PlayerNumber.Zombie);
    }