private void _on_Direction_DiceRolled(string rolledValue) { _displayText.SetText($"You rolled, {rolledValue}"); _displayText.Display(); _spawnPointManager.CreateSpawnPoints(rolledValue, (int)PlayerNumber.Zombie); _playerManager.CreatePlayerCharacter((int)PlayerNumber.Zombie); var directionDice = _diceManager.GetDirectionDice(); directionDice.HideDice(); _playerManager.StartUnitSpawnSubPhase((int)PlayerNumber.Zombie); }