//public Vector3 forward = Vector3.forward; void Start() { spawnPS = transform.parent.GetComponent <SpawnParticleSystem>(); }
// Use this for initialization void Start() { PS = GetComponent <SpawnParticleSystem>(); }
//public Vector3 forward = Vector3.forward; void Start() { spawnPS = transform.parent.GetComponent <SpawnParticleSystem>(); }
// Use this for initialization void Start() { PS = GetComponent <SpawnParticleSystem>(); }