// Update is called once per frame void SetDif() { GameObject Spawn = GameObject.Find("GameManager"); SpawnMeteor MD = Spawn.GetComponent <SpawnMeteor>(); MD.spawnTime = .25f; Time.timeScale = 1; }
void EndAnimEvent() { SpawnMeteor meteorSpawner = FindObjectOfType <SpawnMeteor>(); meteorSpawner.setFalse(); this.gameObject.SetActive(false); }
private void OnDestroy() { ProgressBar progress = FindObjectOfType <ProgressBar>(); progress.TutorialNonActive(); SpawnMeteor meteorSpawner = FindObjectOfType <SpawnMeteor>(); meteorSpawner.TutorialEnd(); }
IEnumerator respawn() { yield return(new WaitForSeconds(respawnTime)); lifeUi.setCurrentLifes(playerLifes); //Spawn player and position GameObject player = Instantiate(playerPrefab) as GameObject; playerPrefab.transform.position = new Vector2(screenBounds.x - 4, screenBounds.y - 1); ProgressBar progressbar = FindObjectOfType <ProgressBar>(); progressbar.StartProgress(); SpawnMeteor meteoriteSpawner = FindObjectOfType <SpawnMeteor>(); meteoriteSpawner.setFalse(); }