示例#1
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.tag == "Ground")
     {
         Grounded = true;
     }
     if (collision.gameObject.tag == "Enemy")
     {
         anim.SetTrigger("Dead");
         spobject.CancelInvoke();
         background.xoffset = 0f;
         ground.xoffset     = 0f;
         ground1.xoffset    = 0f;
         canva.gameObject.SetActive(true);
     }
 }