private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Ground") { Grounded = true; } if (collision.gameObject.tag == "Enemy") { anim.SetTrigger("Dead"); spobject.CancelInvoke(); background.xoffset = 0f; ground.xoffset = 0f; ground1.xoffset = 0f; canva.gameObject.SetActive(true); } }