// Update is called once per frame void Update() { // // update group nodes position. // float t = spawnInfo.GetT(); if (t > 1.0f) { DestroyLoopEnter(); return; } // t += (1.0f/30.0f)*Time.deltaTime; t += (2.0f) * Time.deltaTime; spawnInfo.SetT(t); float h = 3 * Mathf.Pow(t, 2) - 2 * Mathf.Pow(t, 3); Vector2 pos = spawnInfo.GetPosition() + h * spawnInfo.GetRPosition(); spawnInfo.SetCurrentPosition(pos); InvalidateNodeComponentPosition(); // // update edge position // foreach (int nodeIndex in spawnInfo.GetNodeIndecies()) { loop.IterateEdge(nodeIndex); } }