示例#1
0
 void Start()
 {
     Placescript = GameObject.Find("kucha");
     script      = Placescript.GetComponent <SpawnGround>();
     ZombieA     = script.newZombie;
     Trigger     = ZombieA.transform.Find("PlayerTarget").gameObject;
     scriptTrig  = Trigger.GetComponent <TargetPlayerZombie3>();
     Zombie3     = GetComponent <Rigidbody2D>();
 }
示例#2
0
 void Awake()
 {
     spawnGround        = GetComponent <SpawnGround>();
     camera             = Camera.main;
     heightCamera       = camera.ScreenToWorldPoint(new Vector3(0, camera.pixelHeight, 0)).y;
     transform.position = new Vector3(transform.position.x, -heightCamera - 1, 0);
     spawnGround.winPlatform.transform.position = new Vector3(spawnGround.winPlatform.transform.position.x, transform.position.y,
                                                              spawnGround.winPlatform.transform.position.z);
 }
    // Use this for initialization
    void Start()
    {
        gameStart = Time.fixedTime;

        go = GameObject.Find("SpawnGround");
        sg = go.GetComponent(typeof(SpawnGround)) as SpawnGround;
        go = GameObject.Find("ArrowIndicator");
        pa = go.GetComponent <PointArrows>();
    }
示例#4
0
 void Start()
 {
     Placescript   = GameObject.Find("kucha");
     script        = Placescript.GetComponent <SpawnGround>();
     ZombieA       = script.newZombie;
     animZombie    = ZombieA.GetComponent <Animator>();
     Trigger       = GameObject.Find("PlayerTarget");
     PlayerTrigger = Trigger.GetComponent <BoxCollider2D>();
 }
示例#5
0
 public void BeHide_Ground()
 {
     if (isHideGround)
     {
         SpawnGround.SetActive(true);
     }
     else
     {
         SpawnGround.SetActive(false);
     }
 }
示例#6
0
    // Use this for initialization
    void Start()
    {
        gm     = GameObject.Find("GameManager");
        health = gm.GetComponent(typeof(Health)) as Health;
        nav    = gm.GetComponent <Navigation>();

        go = GameObject.Find("SpawnGround");
        sg = go.GetComponent(typeof(SpawnGround)) as SpawnGround;

        go     = GameObject.Find("Player");
        player = go.GetComponent <Movement>();
    }
示例#7
0
 public void Change_Ground()
 {
     if (isChangeGround)
     {
         TargetGround.SetActive(false);
         SpawnGround.SetActive(true);
     }
     else
     {
         TargetGround.SetActive(true);
         SpawnGround.SetActive(false);
     }
 }
示例#8
0
    private void Start()
    {
        Application.targetFrameRate = 60;

        go = GameObject.Find("SpawnGround");
        sg = go.GetComponent(typeof(SpawnGround)) as SpawnGround;

        energies = new List <Energy>();
        //fixes shading problems
        DynamicGI.UpdateEnvironment();

        spawnEnergy();
        spawnEnergy();
        spawnEnergy();
        spawnEnergy();
        spawnAccel();
        spawnAccel();
        spawnTrap();
    }
    void Start()
    {
        Placescript = GameObject.Find("kucha");
        script      = Placescript.GetComponent <SpawnGround>();
        ZombieA     = script.newZombie;
        //ZombieA = GameObject.Find("Zombie(Clone)");
        animZombie = ZombieA.GetComponent <Animator>();
        Trigger    = GameObject.Find("PlayerTarget");
        // animZombie = GetComponent<Animator>();
        //ZombieTriggerPlayer = GetComponent<Rigidbody2D>();
        PlayerTrigger = Trigger.GetComponent <BoxCollider2D>();
        // BoolTrigger = Trigger.GetComponent<BoxCollider2D>().isTrigger;


        if (!PlayerPrefs.HasKey("NumberZombie"))
        {
            ZombieNumber = 1;
        }
        else
        {
            ZombieNumber = PlayerPrefs.GetInt("NumberZombie");
        }
    }
示例#10
0
    public override void OnInspectorGUI()
    {
        SpawnGround myTarget = (SpawnGround)target;


        if (GUILayout.Button("Change View"))
        {
            myTarget.ChangeView();
        }
        if (GUILayout.Button("Height"))
        {
            myTarget.SetTool(SpawnGround.Tool.Height);
        }
        if (GUILayout.Button("Height Set"))
        {
            myTarget.SetTool(SpawnGround.Tool.HeightSet);
        }
        if (GUILayout.Button("Paint 1"))
        {
            myTarget.SetTool(SpawnGround.Tool.Paint1);
        }
        if (GUILayout.Button("Paint 2"))
        {
            myTarget.SetTool(SpawnGround.Tool.Paint2);
        }
        if (GUILayout.Button("Paint 3"))
        {
            myTarget.SetTool(SpawnGround.Tool.Paint3);
        }
        if (GUILayout.Button("Decal"))
        {
            myTarget.SetTool(SpawnGround.Tool.Decal);
        }

        DrawDefaultInspector();
    }
示例#11
0
 void Start()
 {
     sg = GameObject.Find("0").GetComponent <SpawnGround> ();
 }
示例#12
0
 // Use this for initialization
 void Start()
 {
     go = GameObject.Find("SpawnGround");
     sg = go.GetComponent(typeof(SpawnGround)) as SpawnGround;
 }