void Start() { Placescript = GameObject.Find("kucha"); script = Placescript.GetComponent <SpawnGround>(); ZombieA = script.newZombie; Trigger = ZombieA.transform.Find("PlayerTarget").gameObject; scriptTrig = Trigger.GetComponent <TargetPlayerZombie3>(); Zombie3 = GetComponent <Rigidbody2D>(); }
void Awake() { spawnGround = GetComponent <SpawnGround>(); camera = Camera.main; heightCamera = camera.ScreenToWorldPoint(new Vector3(0, camera.pixelHeight, 0)).y; transform.position = new Vector3(transform.position.x, -heightCamera - 1, 0); spawnGround.winPlatform.transform.position = new Vector3(spawnGround.winPlatform.transform.position.x, transform.position.y, spawnGround.winPlatform.transform.position.z); }
// Use this for initialization void Start() { gameStart = Time.fixedTime; go = GameObject.Find("SpawnGround"); sg = go.GetComponent(typeof(SpawnGround)) as SpawnGround; go = GameObject.Find("ArrowIndicator"); pa = go.GetComponent <PointArrows>(); }
void Start() { Placescript = GameObject.Find("kucha"); script = Placescript.GetComponent <SpawnGround>(); ZombieA = script.newZombie; animZombie = ZombieA.GetComponent <Animator>(); Trigger = GameObject.Find("PlayerTarget"); PlayerTrigger = Trigger.GetComponent <BoxCollider2D>(); }
public void BeHide_Ground() { if (isHideGround) { SpawnGround.SetActive(true); } else { SpawnGround.SetActive(false); } }
// Use this for initialization void Start() { gm = GameObject.Find("GameManager"); health = gm.GetComponent(typeof(Health)) as Health; nav = gm.GetComponent <Navigation>(); go = GameObject.Find("SpawnGround"); sg = go.GetComponent(typeof(SpawnGround)) as SpawnGround; go = GameObject.Find("Player"); player = go.GetComponent <Movement>(); }
public void Change_Ground() { if (isChangeGround) { TargetGround.SetActive(false); SpawnGround.SetActive(true); } else { TargetGround.SetActive(true); SpawnGround.SetActive(false); } }
private void Start() { Application.targetFrameRate = 60; go = GameObject.Find("SpawnGround"); sg = go.GetComponent(typeof(SpawnGround)) as SpawnGround; energies = new List <Energy>(); //fixes shading problems DynamicGI.UpdateEnvironment(); spawnEnergy(); spawnEnergy(); spawnEnergy(); spawnEnergy(); spawnAccel(); spawnAccel(); spawnTrap(); }
void Start() { Placescript = GameObject.Find("kucha"); script = Placescript.GetComponent <SpawnGround>(); ZombieA = script.newZombie; //ZombieA = GameObject.Find("Zombie(Clone)"); animZombie = ZombieA.GetComponent <Animator>(); Trigger = GameObject.Find("PlayerTarget"); // animZombie = GetComponent<Animator>(); //ZombieTriggerPlayer = GetComponent<Rigidbody2D>(); PlayerTrigger = Trigger.GetComponent <BoxCollider2D>(); // BoolTrigger = Trigger.GetComponent<BoxCollider2D>().isTrigger; if (!PlayerPrefs.HasKey("NumberZombie")) { ZombieNumber = 1; } else { ZombieNumber = PlayerPrefs.GetInt("NumberZombie"); } }
public override void OnInspectorGUI() { SpawnGround myTarget = (SpawnGround)target; if (GUILayout.Button("Change View")) { myTarget.ChangeView(); } if (GUILayout.Button("Height")) { myTarget.SetTool(SpawnGround.Tool.Height); } if (GUILayout.Button("Height Set")) { myTarget.SetTool(SpawnGround.Tool.HeightSet); } if (GUILayout.Button("Paint 1")) { myTarget.SetTool(SpawnGround.Tool.Paint1); } if (GUILayout.Button("Paint 2")) { myTarget.SetTool(SpawnGround.Tool.Paint2); } if (GUILayout.Button("Paint 3")) { myTarget.SetTool(SpawnGround.Tool.Paint3); } if (GUILayout.Button("Decal")) { myTarget.SetTool(SpawnGround.Tool.Decal); } DrawDefaultInspector(); }
void Start() { sg = GameObject.Find("0").GetComponent <SpawnGround> (); }
// Use this for initialization void Start() { go = GameObject.Find("SpawnGround"); sg = go.GetComponent(typeof(SpawnGround)) as SpawnGround; }