// Use this for initialization void Start() { damageSound = GetComponent <AudioSource>(); spawner = GameObject.Find("Road"); SpawnerScript = spawner.GetComponent <SpawnEnemy_PLA>(); lastWaypointSwitchTime = Time.time; }
// Use this for initialization void Start() { spawner = GameObject.Find("Road"); SpawnerScript = spawner.GetComponent <SpawnEnemy_PLA>(); startTime = Time.time; distance = Vector2.Distance(startPosition, targetPosition); GameObject gm = GameObject.Find("GameManager"); gameManager = gm.GetComponent <GameManagerBehavior_PLA>(); }