// Use this for initialization void Start() { // da = GameObject.FindGameObjectWithTag("EditorOnly").GetComponent<RayCastF>(); da = Camera.main.GetComponent <CircleData>(); var spawnCircle = GameObject.Find("Quadri1"); sc = spawnCircle.GetComponent <SpawnCircle1>(); }
// Use this for initialization void Start() { nbOfSwitch = 0; // lastSize = gameObject.transform.localScale; var gameC = GameObject.Find("Quadri1"); sc = gameC.GetComponent <SpawnCircle1>(); isSmaller = true; isBigger = true; isTTFF = true; }