void Start() { Player = GameObject.FindWithTag("Player").transform; buildingSpawner = GetComponentInChildren <SpawnBuildings> (); buildingSpawner.buildingCount = buildingCount; SpawnGrid(); currentChunk = Vector3.zero; }
int shopID; //Used to generate upgrade shop void Awake() { if (buildingSpawnerRef == null) { buildingSpawnerRef = this; } else if (buildingSpawnerRef != this) { Destroy(gameObject); } }