void LoadData(int line_number, List <string> line) { if (line_number == 0) { fieldList = new List <string>(line); foreach (string str in fieldList) { Debug.Log("FST-" + str); } } else { Dictionary <string, string> csvData = new Dictionary <string, string>(); for (int i = 0; i < fieldList.Count; i++) { if (fieldList[i] == "") { continue; } if (i >= line.Count) { //Debug.Log("Adding <" + fieldList[i] + ", (Empty)>"); csvData.Add(fieldList[i], ""); } else { //Debug.Log("Adding <" + fieldList[i] + ", " + line[i] + ">"); csvData.Add(fieldList[i], line[i]); } } //Create a spatioasset and spatiobutton SpatioAsset asset = (SpatioAsset)Instantiate(assetPrefab, Vector3.zero, Quaternion.identity); SpatioButton button = (SpatioButton)Instantiate(buttonPrefab, Vector3.zero, Quaternion.identity); button.asset = asset.gameObject; RectTransform btnRect = button.GetComponent <RectTransform>(); btnRect.anchorMin = new Vector2(0.5f, 1.0f); btnRect.anchorMax = new Vector2(0.5f, 1.0f); RectTransform assetRect = asset.GetComponent <RectTransform>(); assetRect.offsetMax = new Vector2(Screen.height / 2, Screen.width / 2); DocumentsPanel.AddButton(button); Debug.Log(btnRect.offsetMin); Debug.Log(btnRect.offsetMax); asset.transform.SetParent(UI.transform, false); assetRect.offsetMin = new Vector2((Screen.width - 381) / 2, -(Screen.height + 275) / 2); assetRect.offsetMax = new Vector2((Screen.width + 381) / 2, -(Screen.height - 275) / 2); button.transform.SetParent(DocumentsPanel.transform, false); //Associate them with the UI StartCoroutine(fetchSource(asset, button, csvData["Host"])); asset.SetAssetFields(csvData); //asset.gameObject.SetActive(false); } }
void LoadData(int line_number, List <string> line) { if (line_number == 0) { //builds a new data structure at the start of the stream fieldList = new List <string>(line); } else { Dictionary <string, string> csvData = new Dictionary <string, string>(); for (int i = 0; i < fieldList.Count; i++) { if (fieldList[i] == "") { continue; } if (i >= line.Count) { //Debug.Log("Adding <" + fieldList[i] + ", (Empty)>"); csvData.Add(fieldList[i], ""); } else { //Debug.Log("Adding <" + fieldList[i] + ", " + line[i] + ">"); csvData.Add(fieldList[i], line[i]); //Debug.Log(line[i]); } } //Debug.Log(fieldList); //Create a spatioasset and spatiobutton //For storing and displaying Documents SpatioAsset asset = (SpatioAsset)Instantiate(assetPrefab, Vector3.zero, Quaternion.identity); SpatioButton button = (SpatioButton)Instantiate(buttonPrefab, Vector3.zero, Quaternion.identity); //assigns the SpatioAsset to be the asset associated with the SpatioButton button.asset = asset.gameObject; RectTransform btnRect = button.GetComponent <RectTransform>(); btnRect.anchorMin = new Vector2(0.5f, 1.0f); btnRect.anchorMax = new Vector2(0.5f, 1.0f); RectTransform assetRect = asset.GetComponent <RectTransform>(); assetRect.offsetMax = new Vector2(Screen.height / 2, Screen.width / 2); //test to overfill the documents panel //increment i higher than 0 to cheaply duplicate assets and see how the document panel adapts or does not adapt //Panel does not adapt, but rather overfills //needs to be scrollable.....find UI element that will work for that "scrollable rectangle"? for (int i = 0; i < 1; i++) { //Adds the button sprite to the Documents Panel //DocumentsPanel.AddButton(button); //Adds the button sprite to the Documents Panel subobject ScrollPanel - trying to reset the pointer for DocumentsPanel to the ScrollPanel Sub Object DocumentsPanel.AddButton(button); asset.transform.SetParent(UI.transform, false); assetRect.offsetMin = new Vector2((Screen.width - 381) / 2, -(Screen.height + 275) / 2); assetRect.offsetMax = new Vector2((Screen.width + 381) / 2, -(Screen.height - 275) / 2); button.transform.SetParent(DocumentsPanel.transform, false); //Associate them with the UI //starts a coroutine to find the image file online? StartCoroutine(fetchSource(asset, button, csvData["Host"])); //populates the asset fields with the metadata from the csv asset.SetAssetFields(csvData); //asset.gameObject.SetActive(false); } } }