示例#1
0
    public void InstanciateObjectOnFloor()
    {
        const int QueryResultMaxCount = 512;

        SpatialUnderstandingDllTopology.TopologyResult[] _resultsTopology = new SpatialUnderstandingDllTopology.TopologyResult[QueryResultMaxCount];

        var minLengthFloorSpace = 0.25f;
        var minWidthFloorSpace  = 0.25f;

        var resultsTopologyPtr = SpatialUnderstanding.Instance.UnderstandingDLL.PinObject(_resultsTopology);
        var locationCount      = SpatialUnderstandingDllTopology.QueryTopology_FindPositionsOnFloor(minLengthFloorSpace, minWidthFloorSpace, _resultsTopology.Length, resultsTopologyPtr);

        if (locationCount > 0)
        {
            Instantiate(this.WallPrefab,
                        _resultsTopology[0].position,
                        Quaternion.LookRotation(_resultsTopology[0].normal, Vector3.up));

            //this.InstructionTextMesh.text = "Placed the hologram on the floor";
        }
        else
        {
            this.InstructionTextMesh.text = "I can't found the enough space to place the hologram on the floor.";
        }
    }
    public int RunQuery()
    {
        Results = new SpatialUnderstandingDllTopology.TopologyResult[_queryMaxResultCount];
        SpatialUnderstandingDllTopology.TopologyResult SingleResult = new SpatialUnderstandingDllTopology.TopologyResult();


        IntPtr resultsTopologyPtr = SpatialUnderstanding.Instance.UnderstandingDLL.PinObject(Results);
        IntPtr singleResultPtr    = SpatialUnderstanding.Instance.UnderstandingDLL.PinObject(SingleResult);

        int resultCount = 0;

        switch (Type)
        {
        case STTopologyQueryType.LargePositionsOnWalls:
            resultCount = SpatialUnderstandingDllTopology.QueryTopology_FindLargePositionsOnWalls(MinHeight, MinWidth, Wall_MinHeightAboveFloor, MinFacingClearance, Results.Length, resultsTopologyPtr);
            break;

        case STTopologyQueryType.LargestPositionsOnFloor:
            resultCount = SpatialUnderstandingDllTopology.QueryTopology_FindLargestPositionsOnFloor(Results.Length, resultsTopologyPtr);
            break;

        case STTopologyQueryType.LargestWall:
            resultCount = SpatialUnderstandingDllTopology.QueryTopology_FindLargestWall(singleResultPtr);
            Results     = new SpatialUnderstandingDllTopology.TopologyResult[] { SingleResult };
            break;

        case STTopologyQueryType.PositionsOnFloor:
            resultCount = SpatialUnderstandingDllTopology.QueryTopology_FindPositionsOnFloor(Floor_MinLength, MinWidth, Results.Length, resultsTopologyPtr);
            break;

        case STTopologyQueryType.PositionsOnWalls:
            resultCount = SpatialUnderstandingDllTopology.QueryTopology_FindPositionsOnWalls(MinHeight, MinWidth, Wall_MinHeightAboveFloor, MinFacingClearance, Results.Length, resultsTopologyPtr);
            break;

        case STTopologyQueryType.PositionsSittable:
            resultCount = SpatialUnderstandingDllTopology.QueryTopology_FindPositionsSittable(MinHeight, Sittable_MaxHeight, MinFacingClearance, Results.Length, resultsTopologyPtr);
            break;
        }

        List <SpatialUnderstandingDllTopology.TopologyResult> resultTemp = new List <SpatialUnderstandingDllTopology.TopologyResult>();

        for (int i = 0; i < resultCount; i++)
        {
            resultTemp.Add(Results[i]);
        }

        Results = resultTemp.ToArray();

        _hasRun = true;

        return(resultCount);
    }
示例#3
0
    public void OnInputClicked(InputClickedEventData eventData)
    {
        if (!SpatialUnderstanding.Instance.AllowSpatialUnderstanding)
        {
            return;
        }
        _searching = true;
        var minWidthOfWallSpace = 1f;
        var minHeightAboveFloor = 1f;

        // Query
        var resultsTopologyPtr = SpatialUnderstanding.Instance.UnderstandingDLL.PinObject(_resultsTopology);
        var locationCount      = SpatialUnderstandingDllTopology.QueryTopology_FindPositionsOnFloor(
            minWidthOfWallSpace, minHeightAboveFloor,
            _resultsTopology.Length, resultsTopologyPtr);

        var visDesc     = "Find Positions On Floor";
        var boxFullDims = new Vector3(minWidthOfWallSpace, 0.025f, minHeightAboveFloor);
        var color       = Color.red;

        ClearGeometry();

        // Add the line boxes (we may have more results than boxes - pick evenly across the results in that case)
        var lineInc        = Mathf.CeilToInt((float)locationCount / (float)DisplayResultMaxCount);
        var boxesDisplayed = 0;

        for (var i = 0; i < locationCount; i += lineInc)
        {
            var timeDelay = (float)_lineBoxList.Count * AnimatedBox.DelayPerItem;
            _lineBoxList.Add(
                new AnimatedBox(
                    timeDelay,
                    _resultsTopology[i].position,
                    Quaternion.LookRotation(_resultsTopology[i].normal, Vector3.up),
                    color,
                    boxFullDims * 0.5f)
                );
            ++boxesDisplayed;
        }

        // Vis description
        if (locationCount == boxesDisplayed)
        {
            _spaceQueryDescription = string.Format("{0} ({1})", visDesc, locationCount);
        }
        else
        {
            _spaceQueryDescription = string.Format("{0} (found={1}, displayed={2})", visDesc, locationCount, boxesDisplayed);
        }
        _searching = false;
    }
示例#4
0
    private void QueryFloorPositions()
    {
        float minWidth     = 1f;
        float minLength    = 1f;
        int   numPositions = SpatialUnderstandingDllTopology.QueryTopology_FindPositionsOnFloor(minLength, minWidth, m_queryResults.Length, m_queryResultsPtr);

        Debug.Log("Found " + numPositions + " positions");
        for (int i = 0; i < numPositions; i++)
        {
            var result = m_queryResults[i];
            Debug.Log("  Position " + i + ": pos=" + result.position.ToString("F5") + ", length=" + result.length.ToString("F3") + ", width=" + result.width.ToString("F3") + ", normal=" + result.normal.ToString("F3"));
            MakeCube(result.position, result.normal);
        }
    }
示例#5
0
    public void Query_Topology_FindPositionsOnFloor()
    {
        // Setup
        float minWidthOfWallSpace = 1.0f;
        float minHeightAboveFloor = 1.0f;

        // Only if we're enabled
        if (!SpatialUnderstanding.Instance.AllowSpatialUnderstanding)
        {
            return;
        }

        // Query
        IntPtr resultsTopologyPtr = SpatialUnderstanding.Instance.UnderstandingDLL.PinObject(resultsTopology);
        int    locationCount      = SpatialUnderstandingDllTopology.QueryTopology_FindPositionsOnFloor(
            minWidthOfWallSpace, minHeightAboveFloor,
            resultsTopology.Length, resultsTopologyPtr);

        // Output
        HandleResults_Topology("Find Positions On Floor", locationCount, new Vector3(minWidthOfWallSpace, 0.025f, minHeightAboveFloor), Color.red);
    }
示例#6
0
        private void InstanciateObjectOnFloor()
        {
            const int QueryResultMaxCount = 512;

            SpatialUnderstandingDllTopology.TopologyResult[] _resultsTopology = new SpatialUnderstandingDllTopology.TopologyResult[QueryResultMaxCount];

            var minLengthFloorSpace = 0.25f;
            var minWidthFloorSpace  = 0.25f;

            var resultsTopologyPtr = SpatialUnderstanding.Instance.UnderstandingDLL.PinObject(_resultsTopology);
            var locationCount      = SpatialUnderstandingDllTopology.QueryTopology_FindPositionsOnFloor(minLengthFloorSpace, minWidthFloorSpace, _resultsTopology.Length, resultsTopologyPtr);

            if (locationCount > 0)
            {
                o.transform.position = _resultsTopology[(int)(locationCount / 2)].position;
                //o.transform.up = _resultsTopology[0].normal;

                Debug.Log("Placed the hologram");
            }
            else
            {
                Debug.Log("I can't found the enough space to place the hologram.");
            }
        }
示例#7
0
    //Examples of ways to et locations and store them in location list.
    private IEnumerator GetSpawnLocations()
    {
        yield return(new WaitForSeconds(3));

        //IntPtr resultsTopologyPtr = SpatialUnderstanding.Instance.UnderstandingDLL.PinObject(resultsTopology);
        //int locationCount = SpatialUnderstandingDllTopology.QueryTopology_FindLargestPositionsOnFloor(
        //    resultsTopology.Length, resultsTopologyPtr);
        //Debug.Log(locationCount);
        //Debug.Log(resultsTopology[0].position);

        //END OF TEST EXAMPLES.. FINDING LOCATIONS FOR THE FLOOR NOW.
        SpatialUnderstandingDllObjectPlacement.Solver_RemoveAllObjects();
        SpaceVisualizer.Instance.ClearGeometry();
        IntPtr resultsTopologyPtr = SpatialUnderstanding.Instance.UnderstandingDLL.PinObject(resultsTopology);
        int    locationCount      = SpatialUnderstandingDllTopology.QueryTopology_FindPositionsOnFloor(
            GameManager.Instance.shipManager.shipMaxHeight, GameManager.Instance.shipManager.shipMinHeight,
            resultsTopology.Length, resultsTopologyPtr);

        foreach (SpatialUnderstandingDllTopology.TopologyResult potentialShipFloor in resultsTopology)
        {
            SpatialLocation shipFloor = new SpatialLocation();
            shipFloor.position = potentialShipFloor.position;
            shipFloor.normal   = potentialShipFloor.normal;
            shipFloor.name     = "shipFloor"; // this sould be a descriptive name of what positin is.
            spatialLocationList.Add(shipFloor);
        }

        // GETTING SPAWN LOCATION FOR GRID
        //    SpaceVisualizer.Instance.ClearGeometry();
        //    resultsTopologyPtr = SpatialUnderstanding.Instance.UnderstandingDLL.PinObject(resultsTopology);
        //    locationCount = SpatialUnderstandingDllTopology.QueryTopology_FindLargestPositionsOnFloor(
        //resultsTopology.Length, resultsTopologyPtr);

        //    SpatialLocation gridSittingLoc = new SpatialLocation();
        //    gridSittingLoc.position = resultsTopology[0].position;
        //    gridSittingLoc.normal = resultsTopology[0].normal;
        //    gridSittingLoc.name = "gridSittingLoc"; // this sould be a descriptive name of what positin is.
        //    spatialLocationList.Add(gridSittingLoc);


        //SpatialUnderstandingDllObjectPlacement.Solver_RemoveAllObjects();
        //SpaceVisualizer.Instance.ClearGeometry();
        //float sitMinHeight = 0f;
        //float sitMaxHeight = 1.2f;
        //float sitMinFacingClearance = 2f;
        //SpatialUnderstandingDllObjectPlacement.Solver_RemoveAllObjects();
        //resultsTopologyPtr = SpatialUnderstanding.Instance.UnderstandingDLL.PinObject(resultsTopology);
        //int locationCount3 = SpatialUnderstandingDllTopology.QueryTopology_FindPositionsSittable(
        //    sitMinHeight, sitMaxHeight, sitMinFacingClearance,
        //    resultsTopology.Length, resultsTopologyPtr);
        //SpatialLocation gridSittingLoc = new SpatialLocation();
        //gridSittingLoc.position = resultsTopology[0].position;
        //gridSittingLoc.normal = resultsTopology[0].normal;
        //gridSittingLoc.name = "gridSittingLoc"; // this sould be a descriptive name of what positin is.
        //spatialLocationList.Add(gridSittingLoc);



        SpatialUnderstandingDllObjectPlacement.Solver_RemoveAllObjects();
        SpaceVisualizer.Instance.ClearGeometry();
        IntPtr resultsShapePtr = SpatialUnderstanding.Instance.UnderstandingDLL.PinObject(resultsShape);
        int    shapeCount      = SpatialUnderstandingDllShapes.QueryShape_FindShapeHalfDims(
            "Grid",
            resultsShape.Length, resultsShapePtr);

        Debug.Log(resultsShape[0].position);
        Debug.Log(resultsShape[0].halfDims);
        SpatialLocation gridSittingLoc = new SpatialLocation();

        gridSittingLoc.position = resultsShape[0].position;
        gridSittingLoc.normal   = resultsShape[0].halfDims;
        gridSittingLoc.name     = "gridSittingLoc"; // this sould be a descriptive name of what positin is.
        spatialLocationList.Add(gridSittingLoc);
        yield return(null);
    }