public static SpatialSceneNames SaveConfiguation(SpatialSceneNames sceneNames)
 {
     using (var writer = File.CreateText(SceneConfigurationFilePath))
     {
         writer.Write(JsonUtility.ToJson(sceneNames, true));
     }
     AssetDatabase.Refresh();
     return(sceneNames);
 }
 public void BeginBuild()
 {
     spatialSceneNames = LoadConfiguation();
 }