/// <summary> /// returns all colliders with bounds that are intersected by collider.bounds. Note that this is a broadphase check so it /// only checks bounds and does not do individual Collider-to-Collider checks! /// </summary> /// <param name="bounds">Bounds.</param> /// <param name="layerMask">Layer mask.</param> public static IEnumerable <Collider> boxcastBroadphase(RectangleF rect, int layerMask = allLayers) { return(_spatialHash.aabbBroadphase(ref rect, null, layerMask)); }