public void runRL() { //CODE BELOW IS ONLY FOR TESTING RL int NStates = 5, NActions = (int)COMMUNICATIVE_ACT.COMM_ITEMS, NEpisodes = 50, NIterations = 20; Random rand = new Random(); SparseMatrix<DialogueState, DialogueAction> policy = new SparseMatrix<DialogueState, DialogueAction>(); for (int s = 0; s < NStates; s++) { //Create new State DialogueState ds = new DialogueState(); ds.CurrentUtterance = "state" + s; policy.addState(ds); } for (int a = 0; a < NActions; a++) { DialogueAction da = new DialogueAction(); da.setVerbalAct(new CommunicativeAct((COMMUNICATIVE_ACT)(a % (int)COMMUNICATIVE_ACT.COMM_ITEMS))); policy.addAction(da); } DialogueState currState = policy.getStateList()[0]; DialogueAction currAct = policy.getActionList()[0]; //QLearner<DialogueState, DialogueAction> RLearner = new QLearner<DialogueState, DialogueAction>(0.95, 0.7, 0.15, policy, rewardFunction); QLambdaLearner<DialogueState, DialogueAction> RLearner = new QLambdaLearner<DialogueState, DialogueAction>(0.95, 0.9, 0.15, 0.8, policy, rewardFunction); //SARSALearner<DialogueState, DialogueAction> RLearner = new SARSALearner<DialogueState, DialogueAction>(0.95, 0.9, 0.15, 0.8, policy, rewardFunction); RLearner.setStartState(currState); //Iterate for (int episode = 0; episode < NEpisodes; episode++) { currState = policy.getStateList()[0]; currAct = policy.getActionList()[0]; int stateIndex = 0; for (int iteration = 0; (iteration < NIterations) && (currState.CurrentUtterance != "state4"); iteration++) { currAct = RLearner.nextAction(); //Observe new state if (currAct.getCommunicativeAct().getCommActType() == COMMUNICATIVE_ACT.NO_COMM) { currState = policy.getStateList()[(++stateIndex) % NStates]; } //Update (and observe reward) RLearner.update(currState, currAct); } //Final update to get final reward //qLearner.update(currState, currAct); RLearner.newEpisode(); Console.WriteLine("EPISODE " + episode + ": " + RLearner.getEpisodeReward(episode)); } Console.WriteLine("\nPolicy items: " + policy.getPolicy().Count + "\n"); foreach (Tuple<DialogueState, DialogueAction> t in policy.getPolicy().Keys) { Console.WriteLine("State: " + t.Item1.CurrentUtterance + ", Action: " + t.Item2.getCommunicativeAct().getCommActType() + "\n"); } printPolicy(policy); }