public async Task <IActionResult> PutAlliancesEntry(int id, AlliancesEntry alliancesEntry) { if (id != alliancesEntry.Id) { return(BadRequest()); } _context.Entry(alliancesEntry).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!AlliancesEntryExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <IActionResult> PutFleet(int id, Fleet fleet) { if (id != fleet.Id) { return(BadRequest()); } _context.Entry(fleet).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!FleetExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <IActionResult> PutCommander(int id, Commander commander) { if (id != commander.Id) { return(BadRequest()); } _context.Entry(commander).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!CommanderExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <IActionResult> PutGovernmentType(int id, GovernmentType governmentType) { if (id != governmentType.Id) { return(BadRequest()); } _context.Entry(governmentType).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!GovernmentTypeExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <IActionResult> PutShipyard(int id, Shipyard shipyard) { if (id != shipyard.Id) { return(BadRequest()); } _context.Entry(shipyard).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!ShipyardExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public async Task <IActionResult> Create([Bind("Id,Name")] StarType starType) { if (ModelState.IsValid) { _context.Add(starType); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(starType)); }
public async Task <IActionResult> Create([Bind("Id,Name,Power")] Alliance alliance) { if (ModelState.IsValid) { _context.Add(alliance); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(alliance)); }
public async Task <IActionResult> Create([Bind("Id,Name,Pipelines,PlanetId,Staff")] Shipyard shipyard) { if (ModelState.IsValid) { _context.Add(shipyard); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["PlanetId"] = new SelectList(_context.Planets, "Id", "Name", shipyard.PlanetId); return(View(shipyard)); }
public async Task <IActionResult> Create([Bind("Id,Name,Age,Size,TypeId")] Star star) { if (ModelState.IsValid) { _context.Add(star); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["TypeId"] = new SelectList(_context.StarTypes, "Id", "Name", star.TypeId); return(View(star)); }
public async Task <IActionResult> Create([Bind("Id,Name,GovernmentTypeId,Power,Ruler")] Empire empire) { if (ModelState.IsValid) { _context.Add(empire); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["GovernmentTypeId"] = new SelectList(_context.GovernmentTypes, "Id", "Name", empire.GovernmentTypeId); return(View(empire)); }
public async Task <IActionResult> Create([Bind("Id,Name,Gender,Age,RankId,Skill")] Commander commander) { if (ModelState.IsValid) { _context.Add(commander); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["RankId"] = new SelectList(_context.Ranks, "Id", "Name", commander.RankId); return(View(commander)); }
public async Task <IActionResult> Create([Bind("Id,AllianceId,EmpireId,EntryYear")] AlliancesEntry alliancesEntry) { if (ModelState.IsValid) { _context.Add(alliancesEntry); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["AllianceId"] = new SelectList(_context.Alliances, "Id", "Name", alliancesEntry.AllianceId); ViewData["EmpireId"] = new SelectList(_context.Empires, "Id", "Name", alliancesEntry.EmpireId); return(View(alliancesEntry)); }
public async Task <IActionResult> Create([Bind("Id,Name,CommanderId,StatusId")] Fleet fleet) { if (ModelState.IsValid) { _context.Add(fleet); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["CommanderId"] = new SelectList(_context.Commanders, "Id", "Name", fleet.CommanderId); ViewData["StatusId"] = new SelectList(_context.Statuses, "Id", "Name", fleet.StatusId); return(View(fleet)); }
public async Task <IActionResult> Create([Bind("Id,Name,Approval,EmpireId,Habitability,Population,Size,StarId")] Planet planet) { if (ModelState.IsValid) { _context.Add(planet); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["EmpireId"] = new SelectList(_context.Empires, "Id", "Name", planet.EmpireId); ViewData["StarId"] = new SelectList(_context.Stars, "Id", "Name", planet.StarId); return(View(planet)); }
public async Task <IActionResult> Create([Bind("Id,Name,Capacity,Energy,Firepower,FleetId,Fuel,Hull,ShipyardId,Speed,Staff,Weight")] Spaceship spaceship) { if (ModelState.IsValid) { _context.Add(spaceship); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["FleetId"] = new SelectList(_context.Fleets, "Id", "Name", spaceship.FleetId); ViewData["ShipyardId"] = new SelectList(_context.Shipyards, "Id", "Name", spaceship.ShipyardId); return(View(spaceship)); }