private void initScoreManagers() { if (m_GameState.Player1Active) { m_Player1.AddCollisionListener(m_GameState.ScoreManagers[0].CollisionHandler); m_GameState.ScoreManagers[0].Position = new Vector2(m_GameState.ScoreManagers[0].Position.X + 5, m_GameState.ScoreManagers[0].Position.Y + 3); } if (m_GameState.Player2Active) { m_Player2.AddCollisionListener(m_GameState.ScoreManagers[1].CollisionHandler); m_GameState.ScoreManagers[1].Position = new Vector2(m_GameState.ScoreManagers[0].Position.X, m_GameState.ScoreManagers[0].Bounds.Height); } }