private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg) { if (!Powered) { return; } if (serverMsg.Message is not SpaceVillainArcadePlayerActionMessage msg) { return; } switch (msg.PlayerAction) { case PlayerAction.Attack: _game?.ExecutePlayerAction(msg.PlayerAction); break; case PlayerAction.Heal: _game?.ExecutePlayerAction(msg.PlayerAction); break; case PlayerAction.Recharge: _game?.ExecutePlayerAction(msg.PlayerAction); break; case PlayerAction.NewGame: SoundSystem.Play(Filter.Pvs(Owner), _newGameSound.GetSound(), Owner, AudioParams.Default.WithVolume(-4f)); _game = new SpaceVillainGame(this); UserInterface?.SendMessage(_game.GenerateMetaDataMessage()); break; case PlayerAction.RequestData: UserInterface?.SendMessage(_game.GenerateMetaDataMessage()); break; } }
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg) { if (!Powered) { return; } if (serverMsg.Message is not SpaceVillainArcadePlayerActionMessage msg) { return; } switch (msg.PlayerAction) { case PlayerAction.Attack: _game?.ExecutePlayerAction(msg.PlayerAction); break; case PlayerAction.Heal: _game?.ExecutePlayerAction(msg.PlayerAction); break; case PlayerAction.Recharge: _game?.ExecutePlayerAction(msg.PlayerAction); break; case PlayerAction.NewGame: EntitySystem.Get <AudioSystem>().PlayFromEntity("/Audio/Effects/Arcade/newgame.ogg", Owner, AudioParams.Default.WithVolume(-4f)); _game = new SpaceVillainGame(this); UserInterface?.SendMessage(_game.GenerateMetaDataMessage()); break; case PlayerAction.RequestData: UserInterface?.SendMessage(_game.GenerateMetaDataMessage()); break; } }