private void SpawnBrander() { SpaceSide site = (SpaceSide)_random.Next(1, 5); double position = _random.NextDouble(); int speed = _random.Next(1, 10); switch (site) { case SpaceSide.Top: position *= GameCore.WIDTH; AddElement(new Brander(new Point(position, 0), speed)); break; case SpaceSide.Left: position *= GameCore.HEIGHT; AddElement(new Brander(new Point(0, position), speed)); break; case SpaceSide.Bottom: position *= GameCore.WIDTH; AddElement(new Brander(new Point(position, GameCore.HEIGHT), speed)); break; case SpaceSide.Right: position *= GameCore.HEIGHT; AddElement(new Brander(new Point(GameCore.WIDTH, position), speed)); break; } }
private void SpawnAsteroids() { SpaceSide site = (SpaceSide)_random.Next(1, 5); double position = _random.NextDouble(); double corner = Math.PI * _random.NextDouble(); double dX, dY; switch (site) { case SpaceSide.Top: position *= GameCore.WIDTH; dX = Math.Cos(corner); dY = Math.Sin(corner); AddElement(new BigStone(new Point(position, 0), dX, dY)); break; case SpaceSide.Left: position *= GameCore.HEIGHT; dX = Math.Sin(corner); dY = Math.Cos(corner); AddElement(new BigStone(new Point(0, position), dX, dY)); break; case SpaceSide.Bottom: position *= GameCore.WIDTH; dX = Math.Cos(corner); dY = -Math.Sin(corner); AddElement(new BigStone(new Point(position, GameCore.HEIGHT), dX, dY)); break; case SpaceSide.Right: position *= GameCore.HEIGHT; dX = -Math.Sin(corner); dY = Math.Cos(corner); AddElement(new BigStone(new Point(GameCore.WIDTH, position), dX, dY)); break; } }