示例#1
0
 public EquipmentSlot(SpaceShipMotor parentShip)
 {
     this.parentShip = parentShip;
 }
示例#2
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 /// <summary>
 /// Fills the ship with random equipment.
 /// </summary>
 /// <param name='ship'>
 /// Ship to mount with equipment.
 /// </param>
 public void FillShipWithRandomEquipment(SpaceShipMotor ship)
 {
     for (int i = 0; i < engineSlots.Count; i++) {
         List<EquipmentSaveData> engineEquipment = MidSceneData.Instance.equipmentInLevel.equipment.FindAll (delegate(EquipmentSaveData esd)
         {
             return esd.type == EquipmentType.Engine;
         });
         engineSlots [i].MountedEquipment = engineEquipment [Random.Range (0, engineEquipment.Count)];
     }
     for (int i = 0; i < hullSlots.Count; i++) {
         List<EquipmentSaveData> hullEquipment = MidSceneData.Instance.equipmentInLevel.equipment.FindAll (delegate(EquipmentSaveData esd)
         {
             return esd.type == EquipmentType.Hull;
         });
         hullSlots [i].MountedEquipment = hullEquipment [Random.Range (0, hullEquipment.Count)];
     }
     for (int i = 0; i < weaponSlots.Count; i++) {
         List<EquipmentSaveData> weaponEquipment = MidSceneData.Instance.equipmentInLevel.equipment.FindAll (delegate(EquipmentSaveData esd)
         {
             return esd.type == EquipmentType.Weapon;
         });
         weaponSlots [i].MountedEquipment = weaponEquipment [Random.Range (0, weaponEquipment.Count)];
     }
     for (int i = 0; i < miscSlots.Count; i++) {
         List<EquipmentSaveData> miscEquipment = MidSceneData.Instance.equipmentInLevel.equipment.FindAll (delegate(EquipmentSaveData esd)
         {
             return esd.type == EquipmentType.Misc;
         });
         miscSlots [i].MountedEquipment = miscEquipment [Random.Range (0, miscEquipment.Count)];
     }
 }
示例#3
0
 // Use this for initialization
 void Start()
 {
     shipMotor = GetComponent<SpaceShipMotor> ();
     shipMotor.TargetSpeed = shipMotor.maxSpeed;
     shipMotor.isAutoFire = true;
 }