示例#1
0
    IEnumerator WaitTimeXuLyTT(float time, SpItemMonkey bt)
    {
        //do something...............
        yield return(new WaitForSeconds(time));

        sprite.color = new Color(1, 1, 1, 1);

        if (bt.Giatri == BangSoSanh.Giatri)
        {
            mDiemB3 += 10;
            SoundManager.Instance.Stop();
            SoundManager.Instance.PlayAudioChucTrue();
            children.RemoveAt(vtg);
            //if (children.Count <= 0)
            //{
            //    GameOver();
            //}
            StartCoroutine(WaitTimeDungRoiTT(0.5f));
        }
        else
        {
            mDiemB3 -= 2;
            StartCoroutine(WaitTimeSaiRoiTT(0.5f));
            bt.Trangthai = true;
        }
    }
示例#2
0
    public void XuatDaTa()
    {
        if (children.Count > 0)
        {
            PhepToan tmvi;
            int      chon = UnityEngine.Random.Range(0, children.Count);

            vtg = chon;

            tmvi   = new PhepToan(children[chon].Pheptoan, children[chon].Giatri, children[chon].mLoai);
            BangKq = children[chon];


            SpItemMonkey levelCreate = spPrefab.Spawn <SpItemMonkey>
                                       (
                new Vector3(-5f, -241f, 33),
                spPrefab.transform.rotation
                                       );
            levelCreate.Giatri   = tmvi.Ketqua;
            levelCreate.Pheptoan = "" + tmvi.Congthuc;

            levelCreate.setData(tmvi.Loai);
            BangSoSanh = levelCreate;
            BangSoSanh.gameObject.SetActive(true);
            currentState = State.InGame1;

            ConKhi.SetSprite("khihoi");
        }
    }
示例#3
0
    void CreateLevel(float positionX, PhepToan vio)
    {
        SpItemMonkey levelCreate = spPrefab.Spawn <SpItemMonkey>
                                   (
            new Vector3(positionX, startY - 115f, 71f),
            spPrefab.transform.rotation
                                   );

        levelCreate.Giatri   = vio.Ketqua;
        levelCreate.Pheptoan = "" + vio.Congthuc;
        levelCreate.setData(vio.Loai);


        levelCreate.transform.parent = XuLy.transform;
        levelCreate.gameObject.SetActive(false);
    }
示例#4
0
    void doXuLy(SpItemMonkey bt)
    {
        try
        {
            if (currentState == State.InGame1)
            {
                if (bt.Trangthai == true)
                {
                    bt.Trangthai = false;

                    ConKhi.SetSprite("khixet");
                    sprite       = bt.GetComponent <tk2dSprite>();
                    sprite.color = new Color(1, 1, 0.5f, 1);
                    currentState = State.Click1;
                    SoundManager.Instance.PlayAudioClick();
                    StartCoroutine(WaitTimeXuLyTT(1f, bt));
                }
            }
        }
        catch (System.Exception)
        {
            throw;
        }
    }
示例#5
0
    void CreateLevel(float positionX, PhepToan vio, int thutu)
    {
        SpItemMonkey levelCreate = spPrefab.Spawn <SpItemMonkey>
                                   (
            new Vector3(positionX, startY, 70f),
            spPrefab.transform.rotation
                                   );

        levelCreate.Giatri   = vio.Ketqua;
        levelCreate.Pheptoan = "" + vio.Congthuc;
        levelCreate.setData(vio.Loai);
        levelCreate.Trangthai = true;
        levelCreate.Vitri     = thutu;



        sp = levelCreate.GetComponent <tk2dUIItem>();


        switch (thutu)
        {
        case 1:
            bt1         = levelCreate;
            sp.OnClick += onClick_sp1;
            break;

        case 2:
            bt2         = levelCreate;
            sp.OnClick += onClick_sp2;
            break;

        case 3:
            bt3         = levelCreate;
            sp.OnClick += onClick_sp3;
            break;

        case 4:
            bt4         = levelCreate;
            sp.OnClick += onClick_sp4;
            break;

        case 5:
            bt5         = levelCreate;
            sp.OnClick += onClick_sp5;
            break;

        case 6:
            bt6         = levelCreate;
            sp.OnClick += onClick_sp6;
            break;

        case 7:
            bt7         = levelCreate;
            sp.OnClick += onClick_sp7;
            break;

        case 8:
            bt8         = levelCreate;
            sp.OnClick += onClick_sp8;
            break;

        case 9:
            bt9         = levelCreate;
            sp.OnClick += onClick_sp9;
            break;

        case 10:
            bt10        = levelCreate;
            sp.OnClick += onClick_sp10;
            break;

        case 11:
            bt11        = levelCreate;
            sp.OnClick += onClick_sp11;
            break;

        case 12:
            bt12        = levelCreate;
            sp.OnClick += onClick_sp12;
            break;

        case 13:
            bt13        = levelCreate;
            sp.OnClick += onClick_sp13;
            break;

        case 14:
            bt14        = levelCreate;
            sp.OnClick += onClick_sp14;
            break;

        case 15:
            bt15        = levelCreate;
            sp.OnClick += onClick_sp15;
            break;

        case 16:
            bt16        = levelCreate;
            sp.OnClick += onClick_sp16;
            break;

        case 17:
            bt17        = levelCreate;
            sp.OnClick += onClick_sp17;
            break;

        case 18:
            bt18        = levelCreate;
            sp.OnClick += onClick_sp18;
            break;

        case 19:
            bt19        = levelCreate;
            sp.OnClick += onClick_sp19;
            break;

        case 20:
            bt20        = levelCreate;
            sp.OnClick += onClick_sp20;
            break;

        default:
            Debug.Log("Default case");
            break;
        }
        levelCreate.transform.parent = respawn.transform;
    }
示例#6
0
    void RemoveEvent(SpItemMonkey pSP)
    {
        int        tmg    = pSP.Vitri;
        tk2dUIItem uiitem = pSP.GetComponent <tk2dUIItem>();

        switch (tmg)
        {
        case 1:
            uiitem.OnClick -= onClick_sp1;
            break;

        case 2:
            uiitem.OnClick -= onClick_sp2;
            break;

        case 3:
            uiitem.OnClick -= onClick_sp3;
            break;

        case 4:
            uiitem.OnClick -= onClick_sp4;
            break;

        case 5:
            uiitem.OnClick -= onClick_sp5;
            break;

        case 6:
            uiitem.OnClick -= onClick_sp6;
            break;

        case 7:
            uiitem.OnClick -= onClick_sp7;
            break;

        case 8:
            uiitem.OnClick -= onClick_sp8;
            break;

        case 9:
            uiitem.OnClick -= onClick_sp9;
            break;

        case 10:
            uiitem.OnClick -= onClick_sp10;
            break;

        case 11:
            uiitem.OnClick -= onClick_sp11;
            break;

        case 12:
            uiitem.OnClick -= onClick_sp12;
            break;

        case 13:
            uiitem.OnClick -= onClick_sp13;
            break;

        case 14:
            uiitem.OnClick -= onClick_sp14;
            break;

        case 15:
            uiitem.OnClick -= onClick_sp15;
            break;

        case 16:
            uiitem.OnClick -= onClick_sp16;
            break;

        case 17:
            uiitem.OnClick -= onClick_sp17;
            break;

        case 18:
            uiitem.OnClick -= onClick_sp18;
            break;

        case 19:
            uiitem.OnClick -= onClick_sp19;
            break;

        case 20:
            uiitem.OnClick -= onClick_sp20;
            break;
        }
    }