IEnumerator WaitTimeXuLyTT(float time, SpItemMonkey bt) { //do something............... yield return(new WaitForSeconds(time)); sprite.color = new Color(1, 1, 1, 1); if (bt.Giatri == BangSoSanh.Giatri) { mDiemB3 += 10; SoundManager.Instance.Stop(); SoundManager.Instance.PlayAudioChucTrue(); children.RemoveAt(vtg); //if (children.Count <= 0) //{ // GameOver(); //} StartCoroutine(WaitTimeDungRoiTT(0.5f)); } else { mDiemB3 -= 2; StartCoroutine(WaitTimeSaiRoiTT(0.5f)); bt.Trangthai = true; } }
public void XuatDaTa() { if (children.Count > 0) { PhepToan tmvi; int chon = UnityEngine.Random.Range(0, children.Count); vtg = chon; tmvi = new PhepToan(children[chon].Pheptoan, children[chon].Giatri, children[chon].mLoai); BangKq = children[chon]; SpItemMonkey levelCreate = spPrefab.Spawn <SpItemMonkey> ( new Vector3(-5f, -241f, 33), spPrefab.transform.rotation ); levelCreate.Giatri = tmvi.Ketqua; levelCreate.Pheptoan = "" + tmvi.Congthuc; levelCreate.setData(tmvi.Loai); BangSoSanh = levelCreate; BangSoSanh.gameObject.SetActive(true); currentState = State.InGame1; ConKhi.SetSprite("khihoi"); } }
void CreateLevel(float positionX, PhepToan vio) { SpItemMonkey levelCreate = spPrefab.Spawn <SpItemMonkey> ( new Vector3(positionX, startY - 115f, 71f), spPrefab.transform.rotation ); levelCreate.Giatri = vio.Ketqua; levelCreate.Pheptoan = "" + vio.Congthuc; levelCreate.setData(vio.Loai); levelCreate.transform.parent = XuLy.transform; levelCreate.gameObject.SetActive(false); }
void doXuLy(SpItemMonkey bt) { try { if (currentState == State.InGame1) { if (bt.Trangthai == true) { bt.Trangthai = false; ConKhi.SetSprite("khixet"); sprite = bt.GetComponent <tk2dSprite>(); sprite.color = new Color(1, 1, 0.5f, 1); currentState = State.Click1; SoundManager.Instance.PlayAudioClick(); StartCoroutine(WaitTimeXuLyTT(1f, bt)); } } } catch (System.Exception) { throw; } }
void CreateLevel(float positionX, PhepToan vio, int thutu) { SpItemMonkey levelCreate = spPrefab.Spawn <SpItemMonkey> ( new Vector3(positionX, startY, 70f), spPrefab.transform.rotation ); levelCreate.Giatri = vio.Ketqua; levelCreate.Pheptoan = "" + vio.Congthuc; levelCreate.setData(vio.Loai); levelCreate.Trangthai = true; levelCreate.Vitri = thutu; sp = levelCreate.GetComponent <tk2dUIItem>(); switch (thutu) { case 1: bt1 = levelCreate; sp.OnClick += onClick_sp1; break; case 2: bt2 = levelCreate; sp.OnClick += onClick_sp2; break; case 3: bt3 = levelCreate; sp.OnClick += onClick_sp3; break; case 4: bt4 = levelCreate; sp.OnClick += onClick_sp4; break; case 5: bt5 = levelCreate; sp.OnClick += onClick_sp5; break; case 6: bt6 = levelCreate; sp.OnClick += onClick_sp6; break; case 7: bt7 = levelCreate; sp.OnClick += onClick_sp7; break; case 8: bt8 = levelCreate; sp.OnClick += onClick_sp8; break; case 9: bt9 = levelCreate; sp.OnClick += onClick_sp9; break; case 10: bt10 = levelCreate; sp.OnClick += onClick_sp10; break; case 11: bt11 = levelCreate; sp.OnClick += onClick_sp11; break; case 12: bt12 = levelCreate; sp.OnClick += onClick_sp12; break; case 13: bt13 = levelCreate; sp.OnClick += onClick_sp13; break; case 14: bt14 = levelCreate; sp.OnClick += onClick_sp14; break; case 15: bt15 = levelCreate; sp.OnClick += onClick_sp15; break; case 16: bt16 = levelCreate; sp.OnClick += onClick_sp16; break; case 17: bt17 = levelCreate; sp.OnClick += onClick_sp17; break; case 18: bt18 = levelCreate; sp.OnClick += onClick_sp18; break; case 19: bt19 = levelCreate; sp.OnClick += onClick_sp19; break; case 20: bt20 = levelCreate; sp.OnClick += onClick_sp20; break; default: Debug.Log("Default case"); break; } levelCreate.transform.parent = respawn.transform; }
void RemoveEvent(SpItemMonkey pSP) { int tmg = pSP.Vitri; tk2dUIItem uiitem = pSP.GetComponent <tk2dUIItem>(); switch (tmg) { case 1: uiitem.OnClick -= onClick_sp1; break; case 2: uiitem.OnClick -= onClick_sp2; break; case 3: uiitem.OnClick -= onClick_sp3; break; case 4: uiitem.OnClick -= onClick_sp4; break; case 5: uiitem.OnClick -= onClick_sp5; break; case 6: uiitem.OnClick -= onClick_sp6; break; case 7: uiitem.OnClick -= onClick_sp7; break; case 8: uiitem.OnClick -= onClick_sp8; break; case 9: uiitem.OnClick -= onClick_sp9; break; case 10: uiitem.OnClick -= onClick_sp10; break; case 11: uiitem.OnClick -= onClick_sp11; break; case 12: uiitem.OnClick -= onClick_sp12; break; case 13: uiitem.OnClick -= onClick_sp13; break; case 14: uiitem.OnClick -= onClick_sp14; break; case 15: uiitem.OnClick -= onClick_sp15; break; case 16: uiitem.OnClick -= onClick_sp16; break; case 17: uiitem.OnClick -= onClick_sp17; break; case 18: uiitem.OnClick -= onClick_sp18; break; case 19: uiitem.OnClick -= onClick_sp19; break; case 20: uiitem.OnClick -= onClick_sp20; break; } }