示例#1
0
 //拖动
 private void ProcessDraggingTransformClip(JClipRenderData clip, Vector2 mouseDelta)
 {
     if (SourcePositions.ContainsKey(clip))
     {
         ScriptableObject selected = clip.ClipData;
         if (selected is JSplineKeyframe)
         {
             JSplineKeyframe Keyframe           = selected as JSplineKeyframe;
             float           mousePosOnTimeline = ContentXToTime(mouseDelta.x + FloatingWidth);
             float           newTime            = SourcePositions[clip] + mousePosOnTimeline;
             newTime = Mathf.Clamp(newTime, 0.0f, CurrentSequence.Duration);
             int index = Keyframe.Track.Keyframes.IndexOf(Keyframe);
             if (index == 0)
             {
                 Keyframe.StartTime       = newTime;
                 Keyframe.Track.StartTime = newTime;
             }
             else if (index == Keyframe.Track.Keyframes.Count - 1)
             {
                 Keyframe.StartTime     = newTime;
                 Keyframe.Track.EndTime = newTime;
             }
             else
             {
                 newTime            = Mathf.Clamp(newTime, Keyframe.Track.Keyframes[index - 1].StartTime, Keyframe.Track.Keyframes[index + 1].StartTime);
                 Keyframe.StartTime = newTime;
             }
             if (SelectedObjects.Count == 1)
             {
                 Selection.activeObject = Keyframe;
             }
         }
     }
 }
 private void ProcessDraggingParticleClip(JClipRenderData clip, Vector2 mouseDelta)
 {
     if (SourcePositions.ContainsKey(clip))
     {
         UnityEngine.Object selected = clip.ClipData;
         if (selected is JParticleClipData)
         {
             JParticleClipData particleClipData   = selected as JParticleClipData;
             float             mousePosOnTimeline = ContentXToTime(mouseDelta.x + FloatingWidth);
             float             newTime            = SourcePositions[clip] + mousePosOnTimeline;
             newTime = Mathf.Clamp(newTime, 0.0f, CurrentSequence.Duration - particleClipData.PlaybackDuration);
             particleClipData.StartTime = newTime;
             if (SelectedObjects.Count == 1)
             {
                 Selection.activeObject = particleClipData;
             }
         }
     }
 }
示例#3
0
        //拖动
        private void ProcessDraggingEventClip(JClipRenderData clip, Vector2 mouseDelta)
        {
            if (SourcePositions.ContainsKey(clip))
            {
                ScriptableObject selected = clip.ClipData;
                if (selected is JEventBase)
                {
                    JEventBase aevent             = selected as JEventBase;
                    float      mousePosOnTimeline = ContentXToTime(mouseDelta.x + FloatingWidth);
                    float      newTime            = SourcePositions[clip] + mousePosOnTimeline;
                    newTime          = Mathf.Clamp(newTime, 0.0f, CurrentSequence.Duration);
                    aevent.StartTime = newTime;

                    if (SelectedObjects.Count == 1)
                    {
                        Selection.activeObject = aevent;
                    }
                }
            }
        }
示例#4
0
        private void ProcessDraggingAnimationClip(JClipRenderData clip, Vector2 mouseDelta)
        {
            if (SourcePositions.ContainsKey(clip))
            {
                ScriptableObject selected = (ScriptableObject)clip.ClipData;
                if (selected is JAnimationClipData)
                {
                    JAnimationClipData animationClipData = selected as JAnimationClipData;

                    //float newTime = ((newPosition.x / DisplayArea.width) * AnimationTimeline.Sequence.Duration) / XScale;
                    // newTime = Mathf.Clamp(newTime, 0.0f, AnimationTimeline.Sequence.Duration);

                    float mousePosOnTimeline = ContentXToTime(FloatingWidth + mouseDelta.x);
                    float newTime            = SourcePositions[clip] + mousePosOnTimeline;
                    newTime = Mathf.Clamp(newTime, 0.0f, CurrentSequence.Duration - animationClipData.PlaybackDuration);
                    animationClipData.StartTime = newTime;
                    if (SelectedObjects.Count == 1)
                    {
                        Selection.activeObject = animationClipData;
                    }
                }
            }
        }