示例#1
0
 void Update()
 {
     if (Input.GetAxis(flipperInputKey) == 1)
     {
         var hinge = m_hingeJoint.spring;
         hinge.targetPosition = ActivePosition;
         m_hingeJoint.spring  = hinge;
         if (!posUp)
         {
             soundsManager.PlayFlipperUp();
         }
         posUp = true;
     }
     else
     {
         var hinge = m_hingeJoint.spring;
         hinge.targetPosition = RestPosition;
         m_hingeJoint.spring  = hinge;
         if (posUp)
         {
             soundsManager.PlayFlipperDown();
         }
         posUp = false;
     }
 }