void AnimateGrind() { this.grinding = true; grindAnimation.enabled = true; Sounds.BlendSound(); StartCoroutine(EndAnimation(grindLength)); }
void Blend() { Sounds.BlendSound(); this.blending = true; pitcherSprite.enabled = false; blendAnimation.enabled = true; dragIngredients.AddIngredient("blended"); StartCoroutine(EndAnimation(blendLength)); }