private void Start() { Sound_Manager.Init(); cameraFollow.Setup(GetCameraPosition, () => 60f, true, true); Vector3 pathfindingLowerLeft = transform.Find("PathfindingLowerLeft").position; Vector3 pathfindingUpperRight = transform.Find("PathfindingUpperRight").position; gridPathfinding = new GridPathfinding(pathfindingLowerLeft, pathfindingUpperRight, 5f); //gridPathfinding.RaycastWalkable(1 << GameAssets.i.wallLayer); //gridPathfinding.PrintMap(pfPathfindingWalkable, pfPathfindingUnWalkable); //Enemy enemy = Enemy.Create(player.GetPosition() + new Vector3(+60, 0)); //enemy.EnemyMain.EnemyTargeting.SetGetTarget(() => player); uiWeapon.SetWeapon(player.GetWeapon()); player.OnWeaponChanged += Player_OnWeaponChanged; //FunctionTimer.Create(() => doorAnims.OpenDoor(), 3f); }
public static void Init() { Sound_Manager.Init((Sound_Manager.AudioType audioType) => .2f); }