private void DoMute() { unMuteTransform.active = soundMuted; muteTransform.active = !soundMuted; if (soundMuted) { PlayerPrefs.SetInt(saveName, 1); SoundUtils.MuteAll(SoundType.FX); } else { PlayerPrefs.SetInt(saveName, 0); SoundUtils.UnMuteAll(SoundType.FX); } PlayerPrefs.Save(); }
private void DoMute() { allUnmuteTransform.active = soundMuted; allMuteTransform.active = !soundMuted; if (soundMuted) { PlayerPrefs.SetInt(BGMuteButton.saveName, 1); PlayerPrefs.SetInt(FXMuteButton.saveName, 1); SoundUtils.MuteAll(); } else { PlayerPrefs.SetInt(BGMuteButton.saveName, 0); PlayerPrefs.SetInt(FXMuteButton.saveName, 0); SoundUtils.UnMuteAll(); } PlayerPrefs.Save(); }