/// <summary> /// 播放音效 /// </summary> /// <param name="effectName">音效名字</param> /// <param name="cover">是否覆盖上一个没有播完的音效</param> /// <param name="volume">音效大小</param> public void PlayEffect(SoundType.Battle effectName, bool cover = false, float volume = 1f, bool loop = false) { //Debug.LogError("PlayEffect " + effectName); PlayEffectBase(effectName, cover, volume, loop); }
/// <summary> /// 播放背景音 /// </summary> /// <param name="bgName">背景音乐名字</param> /// <param name="restart">是否重新播放</param> public void PlayBg(SoundType.Battle bgName, bool restart = false, float volume = 1f) { PlayBgBase(bgName, restart, volume); }