public void test() { SoundCategory testCategory = new SoundCategory("Test Category"); SoundGroup testGroup = new SoundGroup("Test Group"); SoundSource testSource = new SoundSource("Test Source"); SoundCategory test2 = new SoundCategory("Test Category 2"); SoundGroup testgroup2 = new SoundGroup("Test Group 2"); SoundSource testsource2 = new SoundSource("Test Source 2"); AudioClip testaudio = (AudioClip)Resources.Load("Jump",typeof(AudioClip)); AudioClip testaudio2 = (AudioClip)Resources.Load("Jump1",typeof(AudioClip)); testSource.setGameObject(GameObject.FindGameObjectWithTag("Dragged")); testSource.addAudioClip(testaudio); testSource.addAudioClip(testaudio2); testgroup2.sources.Add(testsource2); test2.groups.Add(testgroup2); _categories.Add(test2); testGroup.sources.Add(testSource); testCategory.groups.Add(testGroup); _categories.Add(testCategory); }
public void RemoveSoundSource(SoundSource source) { foreach(SoundCategory category in _categories) { if(category.sources.Contains(source)) category.sources.Remove(source); } }
public SoundSourceView(SoundSource s, int a) : base(new Vector2(20, 20)) { setParameters(a); source = s; AddStyle("soundSourceButton"); AddStyle("soundSourceButtonSelected"); }
// public static void Play(SoundMainMixer mainMixer, string triggerName){ // if (mainMixer != null){ // if (mainMixer.categories != null){ // foreach(SoundCategory sc in mainMixer.categories){ // foreach (SoundSource ss in sc.sources){ // if (ss.triggerName == triggerName){ // ss.childGo.GetComponent<PlayAudio>().triggerType = ss.musicType; // ss.childGo.GetComponent<PlayAudio>().transition = ss.transition; // ss.childGo.GetComponent<PlayAudio>().playAudio(); // } // } // } // } // } // } public static void Play(SoundMainMixer mainMixer, string triggerName) { SoundSource ss = new SoundSource(); if ((ss = getFromTrigger(mainMixer, triggerName)) != null){ ss.childGo.GetComponent<SoundSourcePlayer>().playAudio(); } else { Debug.LogError("Couldn't play " + triggerName); } }
void parentNewAudioSourceObject(SoundSource ss) { ss.childGoName = ("sound_" + ss.name); ss.childGo = new GameObject(ss.childGoName); addScript(ss); addAudioSource(ss); ss.childGo.transform.parent = this.gameObject.transform; ss.childGo.transform.localPosition = Vector3.zero; ss.childGo.transform.localRotation = Quaternion.identity; ss.childGo.transform.localScale = Vector3.one; }
public Horn(SoundBuffer startSound, SoundBuffer loopSound, SoundBuffer endSound, bool loop, CarBase car) { this.Source = null; this.StartSound = startSound; this.LoopSound = loopSound; this.EndSound = endSound; this.Loop = loop; this.StartEndSounds = false; this.LoopStarted = false; this.SoundPosition = new Vector3(); this.baseCar = car; }
void Awake() { footstepSoundLeft = transform.Find("FootstepSoundLeft").GetComponent <SoundSource>(); footstepSoundRight = transform.Find("FootstepSoundRight").GetComponent <SoundSource>(); animator = GetComponent <Animator>(); characterController = GetComponent <CharacterController>(); characterController.Move(Vector3.zero); canvasSphere = GetComponentInChildren <CanvasSphere>(); controlCameraLeft = transform.Find("OVR_anchor/OVRCameraRig/TrackingSpace/LeftEyeAnchor").GetComponent <ControlCamera>(); controlCameraRight = transform.Find("OVR_anchor/OVRCameraRig/TrackingSpace/RightEyeAnchor").GetComponent <ControlCamera>(); }
private void OnCollisionEnter(Collision collision) { if (m_ShouldImpact && collision.gameObject.CompareTag("Interactable")) { Rigidbody body = collision.gameObject.GetComponent <Rigidbody>(); if (body != null) { body.velocity = transform.forward * AppliedForce + m_Velocity * VelocityFactor; SoundSource.PlaySound(ImpactSound); } } }
public SoundSystemWalking(GameObject sourceObject) { SourceObject = sourceObject; ObjectScript = SourceObject.GetComponent <Character>(); ObjectSpeed = ObjectScript.speed; SoundSource = SourceObject.AddComponent <AudioSource>(); SoundSource.clip = Resources.Load <AudioClip>("Sounds/Footstep"); SoundSource.volume = 0.6f; SoundSource.loop = true; SoundSource.outputAudioMixerGroup = Resources.Load <AudioMixer>("MasterMixer").FindMatchingGroups("Master")[0]; SoundSource.Play(); }
internal Horn(SoundBuffer startSound, SoundBuffer loopSound, SoundBuffer endSound, bool loop, Train train) { this.Source = null; this.StartSound = startSound; this.LoopSound = loopSound; this.EndSound = endSound; this.Loop = loop; this.StartEndSounds = false; this.LoopStarted = false; this.SoundPosition = new Vector3(); this.baseTrain = train; }
/// <summary>Stops the specified sound source.</summary> /// <param name="source">The sound source, or a null reference.</param> internal static void StopSound(SoundSource source) { if (source != null) { if (source.State == SoundSourceState.Playing) { AL.DeleteSources(1, ref source.OpenAlSourceName); source.OpenAlSourceName = 0; } source.State = SoundSourceState.Stopped; } }
// Play a random firework sound public void PlayFireworkSound() { int random = UnityEngine.Random.Range(0, fireworkSounds.Length - 1); SoundSource s = Array.Find(wallSounds, sound => sound.name == fireworkSounds[random].name); if (s == null) { Debug.LogError("[AudioManager] Couldn't find sound: " + fireworkSounds[random].name); return; } s.source.Play(); }
public SteamWall(float startPosition) { Add(new PlayerCollider(OnPlayer)); Add(new LightOcclude(0.8f)); Add(_loopSfx = new SoundSource()); Depth = -100000; Collider = new Hitbox(16 + startPosition, 0f); Add(new Coroutine(SteamPoofSpawnSequence())); Add(new Coroutine(ThrowDebrisSequence())); Add(new DisplacementRenderHook(RenderDisplacement)); Add(_transitionListener = new TransitionListener()); _transitionListener.OnOut += FadeOutOnTransition; }
protected int IAnimationMatrix = -1; // index of animation matrix /// <summary> /// Construct and initialize the class /// </summary> public TurntableShape(string path, IWorldPosition positionSource, ShapeFlags flags, Turntable turntable, double startingY) : base(path, positionSource, flags) { Turntable = turntable; Turntable.StartingY = (float)startingY; Turntable.TurntableFrameRate = SharedShape.Animations[0].FrameRate; animationKey = (Turntable.YAngle / (float)Math.PI * 1800.0f + 3600) % 3600.0f; for (var imatrix = 0; imatrix < SharedShape.Matrices.Length; ++imatrix) { if (SharedShape.MatrixNames[imatrix].ToLower() == turntable.Animations[0].ToLower()) { IAnimationMatrix = imatrix; break; } } if (viewer.Simulator.TRK.Route.DefaultTurntableSMS != null) { var soundPath = viewer.Simulator.RoutePath + @"\\sound\\" + viewer.Simulator.TRK.Route.DefaultTurntableSMS; try { Sound = new SoundSource(viewer, WorldPosition.WorldLocation, SoundEventSource.Turntable, soundPath); viewer.SoundProcess.AddSoundSources(this, new List <SoundSourceBase>() { Sound }); } catch { soundPath = viewer.Simulator.BasePath + @"\\sound\\" + viewer.Simulator.TRK.Route.DefaultTurntableSMS; try { Sound = new SoundSource(viewer, WorldPosition.WorldLocation, SoundEventSource.Turntable, soundPath); viewer.SoundProcess.AddSoundSources(this, new List <SoundSourceBase>() { Sound }); } catch (Exception error) { Trace.WriteLine(new FileLoadException(soundPath, error)); } } } for (var matrix = 0; matrix < SharedShape.Matrices.Length; ++matrix) { AnimateMatrix(matrix, animationKey); } MatrixExtension.Multiply(in XNAMatrices[IAnimationMatrix], in WorldPosition.XNAMatrix, out Matrix absAnimationMatrix); Turntable.ReInitTrainPositions(absAnimationMatrix); }
public ConnectedMoveBlock(Vector2 position, int width, int height, MoveBlock.Directions direction, float moveSpeed) : base(position, width, height, safe: false) { Depth = Depths.Player - 1; startPosition = position; Direction = direction; this.moveSpeed = moveSpeed; homeAngle = targetAngle = angle = direction.Angle(); Add(moveSfx = new SoundSource()); Add(new Coroutine(Controller())); UpdateColors(); Add(new LightOcclude(0.5f)); }
void CreateSound() { // Sound source needs a node so that it is considered enabled node = new Node(); SoundSource source = node.CreateComponent <SoundSource>(); soundStream = new BufferedSoundStream(); // Set format: 44100 Hz, sixteen bit, mono soundStream.SetFormat(44100, true, false); // Start playback. We don't have data in the stream yet, but the SoundSource will wait until there is data, // as the stream is by default in the "don't stop at end" mode source.Play(soundStream); }
new void Update() { if (isShooting && currentReloadTime >= ReloadTime) { SoundSource.Play(); foreach (var currentBarrel in Barrels) { var currentProjectile = (Instantiate(Projectile, currentBarrel.transform.position, currentBarrel.transform.rotation) as Transform).gameObject; currentProjectile.GetComponent <ProjectileController>().CollidableLayers = CollidableLayers; } currentReloadTime = 0; } base.Update(); }
/// <summary> /// ゲームを開始する /// </summary> void StartGame() { // コントローラーからの入力を受け付ける Controller.AcceptInput = true; // 音を準備する string path = Game.Score.SoundPath; BGM = Sound.CreateBGM(path); BGM.IsLoopingMode = false; // ノーツタイマーを動かす Note.Stopwatch.Start(); }
public void Stop(String name) { SoundSource s = Array.Find(wallSounds, sound => sound.name == name); if (s == null) { Debug.LogWarning("[AudioManager] Couldn't find sound: " + name); return; } if (s.source.isPlaying) { s.source.Stop(); } }
/// <summary> /// 播放背景音乐 /// </summary> /// <param name="soundId">Sound identifier.</param> /// <param name="loop">If set to <c>true</c> loop.</param> /// <param name="delay">Delay.</param> public void PlayBGM(string soundId, bool loop = true, float delay = 0) { lastBGMId = soundId; if (!bGMEnable) { return; } StopBGM(); bgm = Statics.GetSoundPrefabClone(soundId).GetComponent <SoundSource>(); if (bgm != null) { bgm.Play(loop, delay); } }
// This method plays a sound effect // Takes a filename and condition whether or not to loop private void PlaySound(string name, bool looped) { Sound sound = new Sound(); //sound.Looped = looped; sound.LoadOggVorbis(ResourceCache.GetFile(name)); Node soundNode = scene.CreateChild("Sound"); SoundSource soundSource = soundNode.CreateComponent <SoundSource>(); soundSource.AutoRemoveMode = AutoRemoveMode.Node; soundSource.Play(sound); //source.AutoRemoveMode = AutoRemoveMode.Component; }
protected int IAnimationMatrix = -1; // index of animation matrix /// <summary> /// Construct and initialize the class /// </summary> public TransfertableShape(string path, IWorldPosition positionSource, ShapeFlags flags, Transfertable transfertable) : base(path, positionSource, flags) { Transfertable = transfertable; animationKey = (Transfertable.XPos - Transfertable.CenterOffset.X) / Transfertable.Width * SharedShape.Animations[0].FrameCount; for (var imatrix = 0; imatrix < SharedShape.Matrices.Length; ++imatrix) { if (SharedShape.MatrixNames[imatrix].ToLower() == transfertable.Animations[0].ToLower()) { IAnimationMatrix = imatrix; break; } } if (viewer.Simulator.TRK.Route.DefaultTurntableSMS != null) { var soundPath = viewer.Simulator.RoutePath + @"\\sound\\" + viewer.Simulator.TRK.Route.DefaultTurntableSMS; try { Sound = new SoundSource(viewer, WorldPosition.WorldLocation, SoundEventSource.Turntable, soundPath); viewer.SoundProcess.AddSoundSources(this, new List <SoundSourceBase>() { Sound }); } catch { soundPath = viewer.Simulator.BasePath + @"\\sound\\" + viewer.Simulator.TRK.Route.DefaultTurntableSMS; try { Sound = new SoundSource(viewer, WorldPosition.WorldLocation, SoundEventSource.Turntable, soundPath); viewer.SoundProcess.AddSoundSources(this, new List <SoundSourceBase>() { Sound }); } catch (Exception error) { Trace.WriteLine(new FileLoadException(soundPath, error)); } } } for (var matrix = 0; matrix < SharedShape.Matrices.Length; ++matrix) { AnimateMatrix(matrix, animationKey); } MatrixExtension.Multiply(in XNAMatrices[IAnimationMatrix], in WorldPosition.XNAMatrix, out Matrix absAnimationMatrix); Transfertable.ReInitTrainPositions(absAnimationMatrix); }
public override void OnBegin(Level level) { payphone = Scene.Tracker.GetEntity <Payphone>(); Add(new Coroutine(Cutscene(level))); Add(ringtone = new SoundSource()); Add(phoneSfx = new SoundSource()); Add(sprite = new Sprite(GFX.Game, "cutscenes/payphone/phone")); sprite.Add("putdown", "", 0.08f, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1); sprite.Justify = new Vector2(0.5f, 1f); sprite.Visible = false; if (endLevel) { level.RegisterAreaComplete(); } }
public void OnEndLevel(Level level) { if (levelBackground != null) { levelBackground.Stop(1f); levelBackground = null; } User.ClearLevel(Scenes.activeScene); User.SaveConfiguration(); StartCoroutine(Routines.WaitFor(1f, delegate { Scenes.LoadSceneAdditiveMerge("FinishScreen"); })); }
public void PlaySound(AudioClip clip, AudioSource source) { if (source == null) { source.Stop(); source.clip = clip; source.Play(); } else { SoundSource.Stop(); SoundSource.clip = clip; SoundSource.Play(); } }
private void Attack(bool hurt) { triggered = true; if (currentMoveLoopSfx != null) { currentMoveLoopSfx.Param("end", 1f); SoundSource sfx = currentMoveLoopSfx; Alarm.Set(this, 0.5f, () => sfx.RemoveSelf()); } Add(currentMoveLoopSfx = new SoundSource()); currentMoveLoopSfx.Position = new Vector2(Width, Height) / 2f; attackCoroutine.Replace(AttackSequence(hurt)); }
private static void PostProcessSoundSources(Scene scene, List <MapEntityLoader.RawMapEntity> rawEntityData) { foreach (var soundEntity in FindAllByType("SOND", rawEntityData)) { SoundSource sndSource = new SoundSource(); sndSource.Name = soundEntity.Fields.GetProperty <string>("Name"); sndSource.Fields = soundEntity.Fields; sndSource.FourCC = "SOND"; ProcessTransform(sndSource); sndSource.Fields.RemoveProperty("Name"); scene.Entities.Add(sndSource); } }
public void NextLevel() { currentIndex++; if (currentIndex >= levels.Count) { currentIndex = levels.Count - 1; mainCamera.enabled = false; endScreen.SetActive(true); SoundSource.PlayCompleteGame(); } LoadLevel(levels[currentIndex]); victoryScreen.SetActive(false); }
/// <summary> /// Function to blink a random sphere /// </summary> private void PlayTutorial() { //get a random sphere isPlayed = true; var random = new System.Random(); int index = random.Next(soundObjects.Length); if (tutorialTrials == 0) { index = 0; } //trigger the sphere for it to start blinking sphere = (SoundSource)soundObjects[index].GetComponent(typeof(SoundSource)); sphere.StartFlick(true); }
public SnowballLeft() { Depth = -12500; Collider = new Hitbox(12f, 9f, -6f, -2f); Collider bounceCollider = new Hitbox(16f, 6f, -9f, -8f); Add( new PlayerCollider(OnPlayer)); Add(new PlayerCollider(OnPlayerBounce, bounceCollider)); Add(sine = new SineWave(0.5f)); Add(sprite = GFX.SpriteBank.Create("snowball")); sprite.Scale.X *= -1; sprite.Play("spin"); Add(spawnSfx = new SoundSource()); }
public void MakeSound() { var SoundSpeed = 1 + ObjectScript.speed; SoundSource.pitch = Mathf.Clamp(SoundSpeed, 0.9f, 1.5f); isPlaying = Mathf.Abs(ObjectScript.getMoving) > 0 && ObjectScript.getGrounded; if (isPlaying) { SoundSource.UnPause(); } else { SoundSource.Pause(); } }
public void Preload() { if (Sample == null && Payload != null) { if (Id >= 1000) { Sample = new Music(Payload); } else { Sample = new Cgen.Audio.Sound(new SoundBuffer(Payload)); } Payload = null; } }
public void Dispose() { foreach (SoundSource soundSource in _soundIdentifier.Values) { SoundSource temp = soundSource; Al.alDeleteBuffers(1, ref temp._bufferId); } _soundIdentifier.Clear(); foreach (int slot in _soundChannels) { int target = _soundChannels[slot]; Al.alDeleteSources(1, ref target); } Alut.alutExit(); }
public void GenerateFrequencyDomainImpulseResponse_CheckDistanceAttenuation() { var sampleRate = 16000; var dftLength = 1024; var delaySampleCount = 30; var time = (double)delaySampleCount / sampleRate; var distance = AcousticConstants.SoundSpeed * time; var roomSize = DenseVector.OfArray(new double[] { distance, distance, distance }); var distanceAttenuation = new DistanceAttenuation(distance => distance < 0.1 ? 3.1 : 2.3); var reflectionAttenuation = new ReflectionAttenuation(frequency => 0.7); var room = new Room(roomSize, distanceAttenuation, reflectionAttenuation, 1); var soundSource = new SoundSource(distance / 2, distance / 2, distance / 2); var microphone = new Microphone(distance / 2, distance / 2, distance / 2); var response = MirrorMethod.GenerateFrequencyDomainImpulseResponse(room, soundSource, microphone, sampleRate, dftLength); var timeDomainSignal = new Complex[dftLength]; timeDomainSignal[0] = response[0]; for (var w = 1; w < dftLength / 2; w++) { timeDomainSignal[w] = response[w]; timeDomainSignal[dftLength - w] = response[w].Conjugate(); } timeDomainSignal[dftLength / 2] = response[dftLength / 2]; Fourier.Inverse(timeDomainSignal, FourierOptions.AsymmetricScaling); for (var t = 0; t < dftLength; t++) { if (t == 0) { Assert.AreEqual(3.1, timeDomainSignal[t].Real, 1.0E-6); Assert.AreEqual(0.0, timeDomainSignal[t].Imaginary, 1.0E-6); } else if (t == delaySampleCount) { Assert.AreEqual(6 * 2.3 * 0.7, timeDomainSignal[t].Real, 1.0E-6); Assert.AreEqual(0.0, timeDomainSignal[t].Imaginary, 1.0E-6); } else { Assert.AreEqual(0.0, timeDomainSignal[t].Real, 1.0E-6); Assert.AreEqual(0.0, timeDomainSignal[t].Imaginary, 1.0E-6); } } }
public DreamSwitchGate(EntityData data, Vector2 offset) : base(data, offset) { permanent = data.Bool("permanent"); node = data.Nodes[0] + offset; isFlagSwitchGate = data.Bool("isFlagSwitchGate"); ID = data.ID; Flag = data.Attr("flag"); inactiveColor = Calc.HexToColor(data.Attr("inactiveColor", "5FCDE4")); activeColor = Calc.HexToColor(data.Attr("activeColor", "FFFFFF")); finishColor = Calc.HexToColor(data.Attr("finishColor", "F141DF")); shakeTime = data.Float("shakeTime", 0.5f); moveTime = data.Float("moveTime", 1.8f); moveEased = data.Bool("moveEased", true); moveSound = data.Attr("moveSound", SFX.game_gen_touchswitch_gate_open); finishedSound = data.Attr("finishedSound", SFX.game_gen_touchswitch_gate_finish); allowReturn = data.Bool("allowReturn"); P_RecoloredFire = new ParticleType(TouchSwitch.P_Fire) { Color = finishColor }; P_RecoloredFireBack = new ParticleType(TouchSwitch.P_Fire) { Color = inactiveColor }; string iconAttribute = data.Attr("icon", "vanilla"); icon = new Sprite(GFX.Game, iconAttribute == "vanilla" ? "objects/switchgate/icon" : $"objects/MaxHelpingHand/flagSwitchGate/{iconAttribute}/icon"); icon.Add("spin", "", 0.1f, "spin"); icon.Play("spin"); icon.Rate = 0f; icon.Color = inactiveColor; icon.CenterOrigin(); iconOffset = new Vector2(Width, Height) / 2f; Add(wiggler = Wiggler.Create(0.5f, 4f, scale => { icon.Scale = Vector2.One * (1f + scale); })); Add(openSfx = new SoundSource()); }
void addAudioSource(SoundSource ss) { ss.audioSource = ss.childGo.AddComponent<AudioSource>(); ss.audioSource.mute = ss.mute; ss.audioSource.priority = (int)ss.priority; if (ss.clips != null){ ss.audioSource.clip = ss.clips[0]; } ss.audioSource.dopplerLevel = ss.dopplerLevel; ss.audioSource.maxDistance = ss.maxDistance; ss.audioSource.minDistance = ss.minDistance; ss.audioSource.maxDistance = ss.maxDistance; ss.audioSource.panLevel = ss.panLevel; ss.audioSource.spread = ss.spread; //ss.audioSource.rolloffMode = ss.rolloffType; // if(ss.GetType() == typeof(SoundMusicSource)) { // //ss.audioSource = (SoundMusicSource)(ss).bpm; // //ss.audioSource = (SoundMusicSource)(ss).beatify; // //ss.audioSource = (SoundMusicSource)(ss).timeSignature; // } }
public override void Show() { dimensions = EditorGUILayout.BeginHorizontal(EditorStyles.toolbar, GUILayout.ExpandWidth(true)); if(GUILayout.Button("Save",EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))) { SoundManagerMainWindow.Window.SaveCurrent(); } if(GUILayout.Button("New Sound Source",EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))) { SoundSource source = new SoundSource("New Sound Source"); source.color = Color.white; SoundManagerMainWindow.Window.currentSelectedMixer.categories[0].sources.Add(source); SoundManagerMainWindow.Window.RebuildGUI(); SoundInspectorView.Instance.SetContent(source, SoundInspectorView.ContentType.soundSource); } SoundInspectorView.ContentType inspectorContent = SoundInspectorView.Instance.contentType; if(inspectorContent != SoundInspectorView.ContentType.none) { try { if(GUILayout.Button("Delete Selected",EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))) { SoundInspectorView.Instance.DeleteContent(); } } catch {} } else GUILayout.Box("", EditorStyles.toolbarButton, GUILayout.ExpandWidth(false)); _deleteIcon.Show(); _stateSelect.Show(); EditorGUILayout.EndHorizontal(); }
void parentNewAudioSourceObject(SoundSource ss) { ss.childGoName = (ss.go.name+"_audio"); ss.childGo = new GameObject(ss.childGoName); addAudioSource(ss); addScript(ss); ss.childGo.transform.parent = ss.go.transform; }
public SoundSource(SoundSource a) { // copy base class properties. foreach (PropertyInfo prop in a.GetType().GetProperties()){ PropertyInfo prop2 = a.GetType().GetProperty(prop.Name); prop2.SetValue(this, prop.GetValue(a, null), null); } }
void setRollofType(SoundSource ss) { switch (ss.rolloffMode){ case(AudioRolloffMode.Linear):{ ss.audioSource.rolloffMode = AudioRolloffMode.Linear; break; } case(AudioRolloffMode.Logarithmic):{ ss.audioSource.rolloffMode = AudioRolloffMode.Logarithmic; break; } } }
void addAudioSource(SoundSource ss) { }
/// <summary>Stops the specified sound source.</summary> /// <param name="source">The sound source, or a null reference.</param> internal static void StopSound(SoundSource source) { if (source != null) { if (source.State == SoundSourceState.Playing) { Al.alDeleteSources(1, ref source.OpenAlSourceName); source.OpenAlSourceName = 0; } source.State = SoundSourceState.Stopped; } }
// --- tests --- /// <summary>Checks whether the specified sound is playing or supposed to be playing.</summary> /// <param name="source">The sound source, or a null reference.</param> /// <returns>Whether the sound is playing or supposed to be playing.</returns> internal static bool IsPlaying(SoundSource source) { if(source == null) return false; return source.State == SoundSourceState.PlayPending || source.State == SoundSourceState.Playing; }
public void Load(SoundSource source) { // URL OR FILE //this.sound = SystemSound.FromFile("Sounds/tap.aif"); }
/// <summary>Checks whether the specified sound is stopped or supposed to be stopped.</summary> /// <param name="source">The sound source, or a null reference.</param> /// <returns>Whether the sound is stopped or supposed to be stopped.</returns> internal static bool IsStopped(SoundSource source) { if (source != null) { if (source.State == SoundSourceState.StopPending | source.State == SoundSourceState.Stopped) { return true; } } return false; }
public void Load(SoundSource source) { this.player.Reset(); //this.player.SetDataSource("PATH"); //this.player.SetAudioStreamType(); this.player.Prepare(); }
void addScript(SoundSource ss) { SoundSourcePlayer pa = ss.childGo.AddComponent<SoundSourcePlayer>(); pa.source = ss; }
void CustomSlider(ref float bottom, ref float top, float min, float max, ref SoundSource.SliderDisplayType singleSlider) { tempBottom = bottom; tempTop = top; if(singleSlider == SoundSource.SliderDisplayType.Single){ tempBottom = EditorGUILayout.Slider(tempBottom, min, max); if(tempBottom != bottom){ bottom = top = tempBottom; //GUIUtility.keyboardControl = 0; } }else{ EditorGUILayout.MinMaxSlider(ref tempBottom, ref tempTop, min, max); if(tempBottom != bottom || tempTop != top){ bottom = tempBottom; top = tempTop; GUIUtility.keyboardControl = 0; if(bottom >= top){ bottom = top; singleSlider = SoundSource.SliderDisplayType.Single; } } EditorGUIUtility.LookLikeControls(); //display the minimum value for the interval EditorGUILayout.BeginHorizontal(); bottom = EditorGUILayout.FloatField(bottom, EditorStyles.miniTextField, GUILayout.MaxWidth(64)); GUILayout.FlexibleSpace(); //display the maximum value for the interval top = EditorGUILayout.FloatField(top, EditorStyles.miniTextField, GUILayout.MaxWidth(64)); EditorGUILayout.EndHorizontal(); } }
void Awake() { lightFootstepSound = transform.Find("LightFootstepSound").GetComponent<SoundSource>(); heavyFootstepSound = transform.Find("HeavyFootstepSound").GetComponent<SoundSource>(); }
protected override void Init() { soundSource = Node.CreateComponent<SoundSource>(); soundSource.Gain = 0.1f; }
public void SetContent(SoundSource source) { _shownSource = source; }
public virtual void SetSource(SoundSource source) { }
private static void PlaySound(ref int SoundSourceIndex, bool ReturnHandle, int SoundBufferIndex, TrainManager.Train Train, int CarIndex, World.Vector3D Position, Importance Important, bool Looped, double Pitch, double Gain) { if (OpenAlContext != IntPtr.Zero) { if (Game.MinimalisticSimulation & Important == Importance.DontCare | SoundBufferIndex == -1) { return; } if (SoundSourceIndex >= 0) { StopSound(ref SoundSourceIndex); } int i; for (i = 0; i < SoundSources.Length; i++) { if (SoundSources[i] == null) break; } if (i >= SoundSources.Length) { Array.Resize<SoundSource>(ref SoundSources, SoundSources.Length << 1); } SoundSources[i] = new SoundSource(); SoundSources[i].Position = Position; SoundSources[i].OpenAlPosition = new float[] { 0.0f, 0.0f, 0.0f }; SoundSources[i].OpenAlVelocity = new float[] { 0.0f, 0.0f, 0.0f }; SoundSources[i].SoundBufferIndex = SoundBufferIndex; SoundSources[i].Radius = SoundBuffers[SoundBufferIndex].Radius; SoundSources[i].Pitch = (float)Pitch; SoundSources[i].Gain = (float)Gain; SoundSources[i].Looped = Looped; SoundSources[i].Suppressed = true; SoundSources[i].FinishedPlaying = false; SoundSources[i].Train = Train; SoundSources[i].CarIndex = CarIndex; SoundSources[i].OpenAlSourceIndex = new OpenAlIndex(0, false); SoundSources[i].HasHandle = ReturnHandle; SoundSourceIndex = i; } }
/// <summary> /// Plays a sound, looking it up by its shorthand name given in Load. /// </summary> /// <param name="name"> /// The name of the sound to play. /// </param> public static SoundSource Play(String name) { name = name.ToLower(); if (Sounds.ContainsKey(name)) { SoundEffectInstance sound = Sounds[name].CreateInstance(); sound.Volume = GameVolume; sound.Play(); SoundSource source = new SoundSource(sound); SoundSources.Add(source); return source; } return null; }
// --- tests --- /// <summary>Checks whether the specified sound is playing or supposed to be playing.</summary> /// <param name="source">The sound source, or a null reference.</param> /// <returns>Whether the sound is playing or supposed to be playing.</returns> internal static bool IsPlaying(SoundSource source) { if (source != null) { if (source.State == SoundSourceState.PlayPending | source.State == SoundSourceState.Playing) { return true; } } return false; }
public override void SetSource(SoundSource source) { base.SetSource (source); }
/// <summary>Plays a sound.</summary> /// <param name="buffer">The sound buffer.</param> /// <param name="pitch">The pitch change factor.</param> /// <param name="volume">The volume change factor.</param> /// <param name="position">The position. If a train and car are specified, the position is relative to the car, otherwise absolute.</param> /// <param name="train">The train the sound is attached to, or a null reference.</param> /// <param name="car">The car in the train the sound is attached to.</param> /// <param name="looped">Whether to play the sound in a loop.</param> /// <returns>The sound source.</returns> internal static SoundSource PlaySound(SoundBuffer buffer, double pitch, double volume, OpenBveApi.Math.Vector3 position, TrainManager.Train train, int car, bool looped) { if (Sources.Length == SourceCount) { Array.Resize<SoundSource>(ref Sources, Sources.Length << 1); } Sources[SourceCount] = new SoundSource(buffer, buffer.Radius, pitch, volume, position, train, car, looped); SourceCount++; return Sources[SourceCount - 1]; }
// Update is called once per frame void Update (){ Moves = movements; if (beginWireCounter != null) { float currentWireCount = beginWireCount - movements; beginWireCounter.GetComponent<Image> ().fillAmount = Mathf.Lerp (0.0f, 1.0f, currentWireCount/beginWireCount); beginWireCounter.GetComponentInChildren<TextMesh> ().text = currentWireCount.ToString (); } if (!isRunning) { return; } else { playerRay = Camera.main.ScreenPointToRay(Input.mousePosition); hits = Physics.RaycastAll(playerRay); } foreach (RaycastHit hit in hits) { if (hit.collider.tag == "GridCell") { currentRayCell = hit.transform; if (previousRayCell != currentRayCell) { rayCellChange = true; if (!clickMoving) { if (CheckForPair (hit)) { if (pairCell != null) { Destroy (beginWireCounter.gameObject); } pairCell = hit.transform.GetComponent<GridCell> (); GameObject newWireCounter = (GameObject)Instantiate (wirePairCounter, transform.position, transform.rotation); beginWireCounter = newWireCounter.transform; beginWireCounter.SetParent (pairCell.transform); beginWireCounter.localPosition = Vector3.zero; beginWireCounter.rotation = pairCell.transform.rotation; beginWireCounter.GetComponent<Image> ().color = pairCell.myPairColor; beginWireCounter.GetComponent<RectTransform> ().sizeDelta = pairCell.myPairSize * wireCounterScaleFactor; beginWireIngredient = pairCell.gridIngredient; beginWireCount = UIManager.GetMenu<Inventory> ().GetIngredientAmount (beginWireIngredient); CachedSoundManager.Play (pairHoverEffect); UIManager.GetMenu<PuzzleMenu> ().SetWireText (pairCell.gridIngredient, true); } else { if (pairCell != null) { Destroy (beginWireCounter.gameObject); pairCell = null; } } } if (previousRayCell != null) { UIManager.GetMenu<PuzzleMenu> ().SetWireText (previousRayCell.GetComponent<GridCell> ().gridIngredient, false); } } else { rayCellChange = false; } } } // if (gridLines == null || gridCells == null) { // return; // } if (Input.GetMouseButtonDown (0)) { RayCast (ClickType.Began); } else if (Input.GetMouseButtonUp (0)) { if (currentLine != null) { print (currentLine); Release (currentLine); } if (cachedSoundSource != null) CachedSoundManager.Stop(cachedSoundSource); } if (clickMoving) { RayCast (ClickType.Moved); } if (drawDraggingElement) { DrawDraggingElement (Input.mousePosition); if (cachedSoundSource == null) cachedSoundSource = CachedSoundManager.Play(lineDrawEffect); } previousRayCell = currentRayCell; }
/// <summary>Checks whether the specified sound is stopped or supposed to be stopped.</summary> /// <param name="source">The sound source, or a null reference.</param> /// <returns>Whether the sound is stopped or supposed to be stopped.</returns> internal static bool IsStopped(SoundSource source) { if (source == null) return false; return source.State == SoundSourceState.StopPending || source.State == SoundSourceState.Stopped; }
public override void SetSource(SoundSource s) { source = s; }