示例#1
0
 private void SpecCardSound(int numberplayer, int numbercard)//Реализация звуков прибития специализации
 {
     if (numberplayer == 1)
     {
         if (CurrentGame.FirstEnemyHand[numbercard].Specialization == 1 && battle.Specialization == 3)
         {
             Sound.ArcherSound();
         }
         else if (CurrentGame.FirstEnemyHand[numbercard].Specialization == 2 && battle.Specialization == 1)
         {
             Sound.MagicianSound();
         }
         else if (CurrentGame.FirstEnemyHand[numbercard].Specialization == 3 && battle.Specialization == 2)
         {
             Sound.WarriorSound();
         }
     }
     else if (numberplayer == 2)
     {
         if (CurrentGame.SecondEnemyHand[numbercard].Specialization == 1 && battle.Specialization == 3)
         {
             Sound.ArcherSound();
         }
         else if (CurrentGame.SecondEnemyHand[numbercard].Specialization == 2 && battle.Specialization == 1)
         {
             Sound.MagicianSound();
         }
         else if (CurrentGame.SecondEnemyHand[numbercard].Specialization == 3 && battle.Specialization == 2)
         {
             Sound.WarriorSound();
         }
     }
     else if (numberplayer == 3)
     {
         if (CurrentGame.ThirdEnemyHand[numbercard].Specialization == 1 && battle.Specialization == 3)
         {
             Sound.ArcherSound();
         }
         else if (CurrentGame.ThirdEnemyHand[numbercard].Specialization == 2 && battle.Specialization == 1)
         {
             Sound.MagicianSound();
         }
         else if (CurrentGame.ThirdEnemyHand[numbercard].Specialization == 3 && battle.Specialization == 2)
         {
             Sound.WarriorSound();
         }
     }
 }
示例#2
0
 private void SoundSpecialization()//Звуки при пробитии специалзации
 {
     if (Specialization == 1 && BattleCard.Specialization == 3)
     {
         Sound.ArcherSound();
     }
     else if (Specialization == 2 && BattleCard.Specialization == 1)
     {
         Sound.MagicianSound();
     }
     else if (Specialization == 3 && BattleCard.Specialization == 2)
     {
         Sound.WarriorSound();
     }
 }