private void Awake() { if (_soundRingEmitter == null) { _soundRingEmitter = GetComponent <SoundRingEmitter>(); } _soundRingEmitter.emissionTimeout = 0; }
private void Awake() { _currentMovementSpeed = movementSpeed; if (_characterController == null) { _characterController = GetComponent <CharacterController>(); } if (_soundRingEmitter == null) { _soundRingEmitter = GetComponent <SoundRingEmitter>(); } }