void Start() { SoundRandom random = GetComponent <SoundRandom>(); if (random != null && !random.IsInitialized) { random.Initialize(); } audioSource = GetComponent <AudioSource>(); audioSource.Play(); DG.Tweening.DOVirtual.DelayedCall(audioSource.clip.length, Destroy); }
private void Start() { instance = instance ?? this; }
private void Awake() { instance = instance ?? this; }