static PlayerLocal() { SoundPool.PlayerLocal playerLocal = new SoundPool.PlayerLocal() { super = SoundPool.Player3D.Default, localPosition = new Vector3(), localRotation = Quaternion.identity }; SoundPool.PlayerLocal.Default = playerLocal; }
public PlayerChild(AudioClip clip) { this.super = new SoundPool.PlayerLocal(clip); this.parent = null; this.unglue = false; }