protected override void PostSetVisible(bool _bVisible) { base.PostSetVisible(_bVisible); if (_bVisible) { SoundPlayHandler.PlaySceneSound((int)EMBGMRule.SupportPlayer); SceneManager.Instance.LoadWarSupportPlayerViewScene(SetRoomShowAfterLoadScene); } }
private void onLeaveLoadSceneState() { //Debug.Log("onLeaveMigrateState"); UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_COMMOM_LOADSCENESTATE_LEAVE, null); SoundManager.DeleteSound((int)SoundIDIndex.MapLogin); SoundPlayHandler.PlaySceneSound(getSoundID()); }