/// <summary> /// Incrementally build up the tree from a SoundModifier. /// </summary> /// <param name="soundMod"></param> /// <returns></returns> private bool AddSoundModifier(SoundModifier soundMod) { string groupName = soundMod.group; string soundId = soundMod.upid; string soundName = soundMod.sound; Group group = FindOrMakeGroup(groupName); Sound sound = AddSound(group, soundId, soundName); if (sound != null) { sound.Spatial = soundMod.spatial; sound.VirtualLength = soundMod.vlength; sound.Loudness = soundMod.loudness; } return(sound != null); }
/// <summary> /// Build up the taxonomy from a list which includes SoundModifiers. /// We ignore everything in the list but the SoundModifiers. /// </summary> /// <param name="groups"></param> /// <param name="modifiers"></param> /// <returns></returns> public bool Build(Dictionary <string, CardSpace.Group> groups, Dictionary <string, Modifier> modifiers) { this.groups = groups; foreach (Modifier mod in modifiers.Values) { SoundModifier soundMod = mod as SoundModifier; if (soundMod != null) { AddSoundModifier(soundMod); } } this.groups = null; BuildLookup(); return(true); }