示例#1
0
    void Start()
    {
        active     = 0;
        activeTime = 4;
        timeText   = timeText.GetComponent <Text>();
        isCount    = false;
        isTimeUp   = false;

        limitTime = time;

        minite    = ((int)(limitTime)) / 60;
        limitTime = minite * 60 + second;
        oldSecond = 0;


        GameStartText  = GameStartText.GetComponent <Text>();
        GameStartText2 = GameStartText2.GetComponent <Text>();
        StartCoroutine(Count());

        SoundMgr.SoundLoadBgm("img_Title2", "Invader/img_Title2");
        SoundMgr.SoundLoadBgm("Boss00", "Invader/Boss00");
        SoundMgr.SoundLoadSe("Count_3,2,1", "Invader/Count_3,2,1");
        SoundMgr.SoundLoadSe("BossAlert", "Invader/BossAlert");
        SoundMgr.SoundLoadSe("TimeOver_A", "Invader/TimeOver_A");
    }
示例#2
0
        void Start()
        {
            SoundMgr.SoundLoadBgm("Result_A", "Invader/Result_A");
            SoundMgr.PlayBgm("Result_A");

            trans = GameObject.FindGameObjectWithTag("Transition Handler");
        }
示例#3
0
        void Start()
        {
            if (SpecialModeData.Time < 5)
            {
                currentTime = 5;
            }
            else if (SpecialModeData.Time > 20)
            {
                currentTime = 20;
            }
            else
            {
                currentTime = SpecialModeData.Time;
            }
            SoundMgr.SoundLoadBgm("SpecialBGM", "UDCommand/SpecialBGM");
            SoundMgr.SoundLoadSe("SpecialSE", "UDCommand/SpecialSE");
            SoundMgr.SoundLoadSe("UDCGameEnd", "UDCommand/Finish");
            SoundMgr.SoundLoadSe("UDCDecide", "UDCommand/Decide");

            if (SoundMgr.isBgmPlaying("SpecialBGM") == 0)
            {
                SoundMgr.PlayBgm("SpecialBGM", 0.3f);
            }

            trans = GameObject.FindGameObjectWithTag("Transition Handler");

            instructText.SetActive(true);
            resultCanvas.SetActive(false);
            textAnim.SetActive(false);
        }
示例#4
0
        void Start()
        {
            SoundMgr.SoundLoadSe("Start", "Invader/Start");
            SoundMgr.SoundLoadBgm("Window_Rule", "Invader/Window_Rule");
            SoundMgr.PlayBgm("Window_Rule", 0.3f);

            trans = GameObject.FindGameObjectWithTag("Transition Handler");
        }
示例#5
0
 void Start()
 {
     trans = GameObject.FindGameObjectWithTag("Transition Handler");
     SoundMgr.SoundLoadBgm("UDCBGM", "UDCommand/BGM");
     if (SoundMgr.isBgmPlaying("UDCBGM") != 1)
     {
         SoundMgr.PlayBgm("UDCBGM", 0.5f);
     }
 }
示例#6
0
 // Use this for initialization
 void Start()
 {
     SoundMgr.SoundLoadSe("Push", "Invader/Push");
     SoundMgr.SoundLoadBgm("Result_A", "Invader/Result_A");
     SoundMgr.PlayBgm("Result_A");
 }