private void CheckMovement()
 {
     if (!lastTargetVisited)
     {
         if (trigger)
         {
             GoTo(currentTarget);
             trigger = false;
             if (targetQueue.Count > 0)
             {
                 currentTarget = targetQueue.Dequeue();
             }
         }
     }
     if (navMeshAgent.remainingDistance < navMeshAgent.stoppingDistance)
     {
         isMoving = false;
     }
     else
     {
         isMoving = true;
     }
     if (isMoving)
     {
         animator.SetBool("NPC Walking", true);
         if (_soundManager.EffectSounds.ContainsKey(EffectSound.Walking))
         {
             _soundManager.StartSound(_soundManager.EffectSounds[EffectSound.Walking]);
         }
     }
     else
     {
         animator.SetBool("NPC Walking", false);
         if (_soundManager.EffectSounds.ContainsKey(EffectSound.Walking))
         {
             _soundManager.StopSound(_soundManager.EffectSounds[EffectSound.Walking]);
         }
     }
 }
 public void FirstPhaseEffect()
 {
     SoundManager.StartSound(SoundManager.EffectSounds[EffectSound.Temple_Water]);
     StartCoroutine(RiseAndLowerSea(RisingTime, RisingLevel));
     StopCoroutine("RiseAndLowerSea");
 }