// Update is called once per frame void Update() { if (musicManage.GetMusicVolume() != volumeControl.value) { musicManage.SetMusicVolume(volumeControl.value); PlayerPrefsManage.SetMasterVolume(volumeControl.value); } if (musicManage.GetSoundFXVolume() != SoundFXCOntrol.value) { musicManage.SetSoundFXVolume(SoundFXCOntrol.value); PlayerPrefsManage.SetSoundFXVolume(SoundFXCOntrol.value); } }