public void PlaySound(string soundName, Vector3 pos) { if (soundName != null) { PlaySound(library.GetClipFromName(soundName), pos); } }
public void PlaySound(string soundName, Vector3 pos, float volume) { AudioClip s = library.GetClipFromName(soundName); if (!s) { Debug.LogWarning("Sound " + soundName + " not found on SoundLibrary"); return; } else { PlaySound(s, pos, volume); } }
public void PlaySound(string groupName, Vector3 pos) //Escolhe o som de um grupo de forma aleatória { PlaySound(library.GetClipFromName(groupName), pos); }
public void PlaySound(string clip, Vector3 pos) { PlaySound(library.GetClipFromName(clip), pos); }
public void PlaySound(byte _id, Vector3 pos) { PlaySound(library.GetClipFromName(_id), pos); }
public void PlaySound2D(string soundName) { sfx2DSource.PlayOneShot(library.GetClipFromName(soundName)); }
public void PlaySound(string soundName, Vector3 pos) { PlaySound(m_Library.GetClipFromName(soundName), pos); }
public void PlaySound2D(string soundName) { sfx2DSource.PlayOneShot(library.GetClipFromName(soundName), sfxVolumePercent * masterVolumePercent); }
public void PlaySound(string soundName, Vector3 position) { PlaySound(library.GetClipFromName(soundName), position); }
public void PlaySound(string name, Vector3 pos) { PlaySound(library.GetClipFromName(name), pos); }
public void PlayMusic(string musicName, float fadeDuration = 1) { PlayMusic(library.GetClipFromName(musicName), fadeDuration); }
public void PlaySound2D(string name) { AudioClip clip = soundsLibrary.GetClipFromName(name); sfxSource.PlayOneShot(clip, sfxVolumen * masterVolumen); }
public void PlaySound(string soundName, Vector3 pos, float soundMultiply) { PlaySound(library.GetClipFromName(soundName), pos, soundMultiply); }
public void PlaySound2D(string soundName) //function to play 2d sound { sfx2DSource.PlayOneShot(library.GetClipFromName(soundName), sfxVolumePercent * masterVolumePercent); //play the sound at certain volume }
public void PlaySound(string clip) { PlaySound(library.GetClipFromName(clip)); }
public void PlaySound(string soundName) { PlaySound(libary.GetClipFromName(soundName), transform.position); }
public void PlaySound(string soundName, Vector3 pos, int index = -1) { PlaySound(library.GetClipFromName(soundName, index), pos); }
//alter public void PlaySound(string soundName, Vector3 pos) { //get sound from /library/ PlaySound(library.GetClipFromName(soundName), pos); }
public void PlaySoundByName(string name) { AudioClip clip = soundLibrary.GetClipFromName(name); AddClipToChannel(clip); }
public void PlaySound2D(string soundName) // 사운드이팩트를 사운드이름으로 받아서 플레이하는 메소드 { sfx2DSource.PlayOneShot(library.GetClipFromName(soundName), masterVolumePercent); // 한번재생 }
public void PlayMusic(string soundName, float duration) { PauseMenu.pMenu.CurrMusic = soundName; PlayMusic(library.GetClipFromName(soundName), duration); }
public void PlaySound(SoundClipType soundtype, Vector3 pos) { PlaySound(_library.GetClipFromName(soundtype), pos); }
public void PlaySound(string name) { PlaySound(library.GetClipFromName(name)); }