private void OnCollisionEnter2D(Collision2D collision) { var rb = collision.transform.GetComponentInParent <Rigidbody2D>(); if (rb != null) { SoundHandler.BouncySound(); rb.AddForce((Vector2)transform.up * force); } }
private void OnCollisionEnter2D(Collision2D collision) { if (!collision.gameObject.CompareTag("Clara")) { collisions.Add(collision); } soundHandler.CLandingSFX(); if (collision.gameObject.CompareTag("Shrooms")) { soundHandler.BouncySound(); } if (collisions.Count > 0) { onGround = true; } }