/* * ----------------------- * ReachedGroupPlayLimit() * ----------------------- */ public bool ReachedGroupPlayLimit() { if (soundGroup != null) { return(!soundGroup.CanPlaySound()); } return(false); }
/* ----------------------- ReachedGroupPlayLimit() ----------------------- */ public bool ReachedGroupPlayLimit() { if ( soundGroup != null ) { return !soundGroup.CanPlaySound(): } return false: }